Overview: Everyone knows prophecies are stupid. They're especially stupid when they start overlapping, intertwining, and mucking everything up. In a vaguely distant future full of alien wars, sprawling cityscapes, and acid rain, a portentous knot tightens around a self-proclaimed normal girl. Spring isn't miserable yet, but she might be if things don't go right. Strange drugs, cursed pornography, and siblings' annoying boyfriends loom in her future, all overshadowed by a final year of school and the imminent return of a long-absent father.
More specifically: Sixty Nights Under Falling Satellites is a text-based game with (unsurprisingly) lots of adult content. It's set in a somewhat-near future full of aliens, technology, dystopian governments, and a non-insignificant amount of magic. Shit's weird, basically. As an author, I typically focus heavily on character interactions, internal conflicts, and weird things presented in interesting ways. Expect plenty of that throughout the game.
In terms of kinks, fetishes, etc: Expect emphasis on physical and mental transformation, surreal eroticism, confused feelings over evolving relationships, and incidents of murky consent. Secondary content will likely include cute vanilla stuff, as well as violence of various sorts and generally darker topics. I would like to get to a point where there's something for everyone, but I don't want to get ahead of myself with this.
Even more specifically: Although I've written a great deal of fiction, I've never made a game or written erotica before. Doing both at once might be a bit ambitious, and updates will always be on an unsure timeline as I figure everything out. Despite that, I hope to work out some game systems that put little emphasis on grinding and much more on decisions.
v.01 content is currently entirely branching decisions intended to set up the world and introduce a few characters. It will likely be subject to serious structural change going forward.
Downloads:
https://mega.nz/#!zHgUGIyQ!JwoHn22BYG2R06yXqaIJKR6DZ8wbG7epzO41_4jBPrQ
More specifically: Sixty Nights Under Falling Satellites is a text-based game with (unsurprisingly) lots of adult content. It's set in a somewhat-near future full of aliens, technology, dystopian governments, and a non-insignificant amount of magic. Shit's weird, basically. As an author, I typically focus heavily on character interactions, internal conflicts, and weird things presented in interesting ways. Expect plenty of that throughout the game.
In terms of kinks, fetishes, etc: Expect emphasis on physical and mental transformation, surreal eroticism, confused feelings over evolving relationships, and incidents of murky consent. Secondary content will likely include cute vanilla stuff, as well as violence of various sorts and generally darker topics. I would like to get to a point where there's something for everyone, but I don't want to get ahead of myself with this.
Even more specifically: Although I've written a great deal of fiction, I've never made a game or written erotica before. Doing both at once might be a bit ambitious, and updates will always be on an unsure timeline as I figure everything out. Despite that, I hope to work out some game systems that put little emphasis on grinding and much more on decisions.
v.01 content is currently entirely branching decisions intended to set up the world and introduce a few characters. It will likely be subject to serious structural change going forward.
Downloads:
https://mega.nz/#!zHgUGIyQ!JwoHn22BYG2R06yXqaIJKR6DZ8wbG7epzO41_4jBPrQ