How strong are mages now? - Current thief wanting to be a mage again

Mad Dog

Well-Known Member
Jun 1, 2018
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The new public update came out so I decided to play through the new content. Couldn't believe all of the cool gear and abilities mages were getting from the new shops in Khor'minos.

I used to be a offensive mage, but switched to a thief for the sick damage and some minor role playing reasons.

These days however, my thief been hitting like a bitch. IDK what happened but it seems like thieves have been nerfed.

I don't one-shot people like I used too. And with affinities removed, I can change backgrounds via save-editing without worries. Thus getting rid of my role playing reason for being a thief.

So, all that remains now is determining how strong mages are(damage wise).

I don't have the time to experiment like I used to, but what powers, gear, stats, and class would you recommend for a high damage dealing mage?

And which companion is the best tank? I know I'm about to be a glass canon.
 

Tide Hunter

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May 4, 2019
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These days however, my thief been hitting like a bitch. IDK what happened but it seems like thieves have been nerfed.
Around when did you notice this? Because, back around September of last year, crits got heavily nerfed, their damage formula being made considerably weaker. As such, if you were heavily crit reliant for your damage, your damage would probably be much weaker.
And which companion is the best tank? I know I'm about to be a glass canon.
In terms of overall kit Atugia is undeniably the best tank. Her entire kit is built around being the main tank, with her only damage dealing split damage and her heal being a split heal (which means, due to how threat is calculated, that she gets a lot of threat), and one of her skills straight up just redirects damage that her teammates would take to herself in case the threat allows an enemy to attack someone aside from her.
 
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Mad Dog

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Jun 1, 2018
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Around when did you notice this? Because, back around September of last year, crits got heavily nerfed, their damage formula being made considerably weaker. As such, if you were heavily crit reliant for your damage, your damage would probably be much weaker.
Bruh. I built around crits. No wonder I suck now.
In terms of overall kit Atugia is undeniably the best tank.
Would Arona be a decent substitute? I got nothing against Atugia, but Arona a MILF.
 

Bobonga

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Aug 13, 2021
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Would Arona be a decent substitute?
Yes. For most tankiness use standard set for crit immunity and guard stance.

In fact I would advise against Atugia. She struggles maintaining high threat and thus gets often ingored by the enemie. However this is my experience and opinion. She never worked for me and got heavily outperformed by Arona, Brint/Brienne and Azzyran.
 

Serafjon

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Jul 27, 2021
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Bruh. I built around crits. No wonder I suck now.
Eh, I'm also a crit Thief and I'm having a pretty decent time even on Undermountain, usually 2-6 turn battles on most mobs without fear of actually losing until RNG remembers that it hates me with a burning passion (on Normal, idk about Dark, not about to restart 50 times due to getting 1-crit by Alissa), except the very fair and balanced Earth Elemental that is; it's extremely annoying, I can still kill it consistently sure, but 1/4 times it'll require Assassinate cause RNG likes to fuck me in the ass, and I don't like it.
 

UndyingRevenant

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Feb 23, 2021
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I might not be the best source but from what my experiences are, (for now) the most powerful build is a spellblade thief, the tweaked one the person who's beat kass at winter palace multiple times, sorry forget his name, made. charge weapon, triple threat, sure shot, eviscerate, unbreakable, c petal and kunai (to apply bleed) then swap kunai for sanctified gladius so you get your passive activated and have more damage output from the gladius. unbreakable to ensure even if your entire party is nuked you live, sennenbari belt for a second chance, and just enough time to do your combo ensures at least the possibility to near one shot anything, and the survivability to do so. just minimal aoe, but besides kass party should be able to do that. ag str and cunning, with drinks if needed. you can also swap around weapons if needed to exploit weaknesses, which circles to original question.

imo mages primary issue is that generally their spells are a wee bit lacking, as the game progresses though i'm sure they'll begin to be more competetive as their newer summons, the f knight and dancer, are quite quite good, at least when not comparing the kiyoko summon which is prettyyyy solid. as enemies have gotten more extreme resistances, mages require both more gameplay knowledge and the spell pool. a current high power boss is immune to fire for example. thieves and warriors dont seem to have as much a issue because, generally speaking, defenses or not nearly everything can be beat to death. mages are kinda closer to final fantasy style where they are very good but they need at minimum a high power spell of each element, and as it stands there are spells of each element but of vastly different power levels. some spells like magic missile are neutral and powerful but take a bit too much time to build for fights that'd count currently. imho no class is particularly weak right now, i'd probably just build a class around your favorite party members or favorite items. even white mages have some fun stuff appearing like the new fire jade, i think its called unique off hand that boosts healing spell power. tanks got a cool unique shield from the salamander shop in khor minos, warriors now have a additional passive to support dps with 2 handers or no shields, charmers have lots of nuke potential and good party synergy with quinn and horny azyrran. as new class kits come out that'll be less important also and could probably make a decent team regardless.

unless you're doing ironman or low level runs i really would just recommend having fun however, you can min max a lot easier now also with affinity alterations also, and above all else nothing matters if youre not having fun or enjoying your rp potential, if thieves were op but you like shields, if mages were op but you like melee etc, what matters is what you enjoy, same with party members. atugia's solid but azyrran and arona are definitely good enough and have bit more damage output, main thing is looking at their kits, and say you take atugia, you probably want your healer to heal less and damage more to compensate, or if you take etheryn as a scout, same thing. you want a good balance of the holy trinity of attack defense and healing, thats the important bit. too tanky, you dont clear fast enough or last too long, too much healing or damage same thing. of course though that generally only matters at bosses. i really enjoy min maxing and stuff myself but i'd definitely recommend prioritizing fun, if you truly enjoy the abilities or rp or what have you of any class they can all pull off harder content with enough effort and preparation.
 

Mad Dog

Well-Known Member
Jun 1, 2018
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Eh, I'm also a crit Thief and I'm having a pretty decent time even on Undermountain, usually 2-6 turn battles on most mobs without fear of actually losing until RNG remembers that it hates me with a burning passion (on Normal, idk about Dark, not about to restart 50 times due to getting 1-crit by Alissa), except the very fair and balanced Earth Elemental that is; it's extremely annoying, I can still kill it consistently sure, but 1/4 times it'll require Assassinate cause RNG likes to fuck me in the ass, and I don't like it.
When I say weak, I meant relative to the way I was. I used to be able to finish most encounters in less than 3 turns. Now, it's more like 4 or 5.
 

Blueboy

Active Member
Dec 7, 2020
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It's more possible to traverse the Undermountain with the new spells, the main issue is that you have to manage to get through the under mountain once to get access to those spells. Pretty difficult but doable with celestial smite and some boons.

The issue with mages now is not their damage, they are a glass cannon that gets high threat when they cast spells with no way of mitigating that threat, themselves. So I think the best way to play them right now is a mix of Damage and Support.

Now instead of taking Flame Dancer for the big damage, I take Flame Knight so that I can actually survive to cast both of my spells. After Casting I just heal myself or my healer to full. It lacks the damage to two-shot a lot of encounters but it allows you to survive longer than one turn Dark Mode.
 

wery12345

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Aug 1, 2021
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Did you get flame jade from MAIS request? It increases healing like bountiful bag.
 

wery12345

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Get the cloak from Serena as well, it's special effect makes it strong because free defence on heal and 25hp.
 

Blueboy

Active Member
Dec 7, 2020
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Working on getting that on my mage as well, took some time to figure out how to continue the quest.
 

Alandir

Member
Mar 16, 2022
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I'm still coping with the single level 7 ability added.
There's a level 7 ability? I thought level 6 is the current maximum. I have maxed exp and sleeping doesn't level me up, so I thought the next levels weren't in yet.
 

OribieND

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Feb 20, 2022
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There's a level 7 ability? I thought level 6 is the current maximum. I have maxed exp and sleeping doesn't level me up, so I thought the next levels weren't in yet.
well both are true:
•the current level cap is level 6
but
•there is one level 7 ability currently obtainable
1647523234358.png
 

WolframL

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Feb 12, 2020
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Yeah, Kasyrra has a Level 10 ability that scales off Spellpower (Dragon's Breath) which you can learn from her but it's not possible to equip it because of the level cap. We probably won't see the cap raised to 7 for a while still as Balak is working on a major rebalancing of the combat system and it makes sense to get that done before adding new Perks and Powers to go with the level.
 
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