Heavy Weapons could use some minor changes in my opinion!

Zerva

Well-Known Member
Mar 25, 2016
120
39
What do I mean by heavy weapons? I mean weapons labelled with Power Armor that require a certain level of physique attached. Saurmorian Chaingun, Saurmorian Hammer, Chaingun, Aegis Light Machinegun, and Chainlaser. So far as I am aware these are the only weapons with a stat requirement, which is not inherently a bad thing! But there should be some touchups I feel to reflect this!

First and foremost, the physique requirement should be placed -on the weapon's stats-. Right now you walk up to Kattom, see a powerful weapon, buy it, and whoops. You can't use it for anywhere from 4-2 levels I'd guess?

You kick a Juggurnaut's butt and take his massive gun, getting ready to blast the boss with your new heavy artillery! Whoops, you can't use it until level 8 with capped physique despite the dungeon unlocking at 6.

Second, perhaps make the stat requirements more variable? It seems a bit absurd that different weapons with different capabilities and weights require the same physique. So far as I am aware Saurmorian weapons and the basic Chaingun/laser have the same physique requirements. Perhaps make the basic Chaingun 30 or 35 and nerf its damage so it's visibly weaker than the next weapon, the Aegislight which could be fine at 35-40, and since the Saurmorian Chaingun is god-awfully powerful either make it 45-50, or ABOVE the currently possible cap so that the Mercenary perk "Bigger Guns" is more useful.

That would just be a bandage on my next point though, the trait Bigger Guns is kinda pointless. By the time you -get- the perk you've had the physique cap requirement for -two levels-. Going forward in the game, I honestly cannot see it being something that helps you unless there are some very interesting weapon plans that are fuckoff massive and, again, require more than the cap in stats. Plus as soon as we get power armor, the perk entirely vanishes into being a waste of a perk point, and if you aren't a melee specialist or -really- want to hit flying enemies, there is no winning option.

What I would suggest is pushing the Bigger Guns perk backwards some levels so that it's actually relevant to the weapons available now, or reworking the trait entirely so it's similar to Low Tech Solutions, a buff when a specific weapontype is equipped. Example, if using items with the Power Armor tag, grant 10%(placeholder) fortification or something to reflect the sheer -weight-. You are not gonna get knocked back while holding one of these easily. This could also apply to Power Armor and reflect our character's mercenary training so they use power armor and related weapons with more efficiency than the other jobs. This would be my preference but meh.

Going off on a bit of a tangent here but more fortification sounds good for the Mercenary style to me as well. Tech Specialists focus on shields, smugglers evasion and finesse, mercenaries should be tanky in my mind, able to take a hit without their shields to compensate for the lower evasion and shields!

I'm open of course to suggestions and being wrong, but all the same here are my thoughts! Thank you for reading!
 

Pumping Lemma

Member
Oct 31, 2017
15
20
Most people do not max out all their stats. Usually, when playing ranged, you don't invest much in physique. With the Bigger Guns perk, you can use these guns without the heavy investment in physique.
 

Ethereal Dragon

Well-Known Member
Aug 28, 2015
2,005
560
Actually it’s the Saurmorian Railgun not the Saurmorian Chaingun, those are two different things bro.

Can't remember exactly but I remember a Dev saying that they had plans to make really heavy weapons require powersuit typish armor. I could be wrong though so *shrug*
 

Irrlicht

Well-Known Member
Oct 31, 2017
473
433
Well, the next planet is 'Fallout but with Birds', so i guess we get Powerarmour?
It probably just removes the Physique-requirement while wearing it...
 

Zerva

Well-Known Member
Mar 25, 2016
120
39
Well, the next planet is 'Fallout but with Birds', so i guess we get Powerarmour?
It probably just removes the Physique-requirement while wearing it...
Unlikely. It's not the 'next planet' at all chronologically! It's just an alternate Mhenga.

Most people do not max out all their stats. Usually, when playing ranged, you don't invest much in physique. With the Bigger Guns perk, you can use these guns without the heavy investment in physique.
You do have a point but that doesn't change my argument. That just means that for the big guns sold by Kattom and the Aegislight will require a minimum of four levels before you can use them after obtaining them. Kara quest is level six but using your logic you won't use the big gun until level ten.
Can't remember exactly but I remember a Dev saying that they had plans to make really heavy weapons require powersuit typish armor. I could be wrong though so *shrug*
Yeah I saw some guy used cheats to give an armor the Power Armor tag and that erased the need for physique. Naturally that could be a lie or it could be changed at the drop of a hat!