Salutations and greetings!
So, for my first post to these forums, I'd like to ask for a bit of direction. I do apologize if it's not in the right section or if my questions have been asked elsewhere - In my defense, I searched for a number of these topics beforehand just to make sure that they hadn't been asked and couldn't find much on the subjects. Additionally there didn't seem to be a forum for general questions or anything like that, and I didn't just want to pop onto the discord server and be a nuisance.
I am interested in writing a few scenes and possibly creating a few items, NPCs, and possibly even areas for the game. Now, I realize before I begin that any one of these just in part is a monumental undertaking and I don't mean to treat them with flippancy or overconfidence. However, I would still like to try and feel it would be a good exercise in both creative writing and technical writing. I have read over the writing guide, but I do still have a few questions that I was hoping you guys might could help me out with?
1. I have looked over the parser documentation and have it saved locally to reference while I write. However, is there a standalone parser preview anywhere? If not, would there be any qualms about perhaps either grabbing the last public repo of the source code and plugging it into that to test with or even creating a standalone parser application from the source code?
2. After(and most importantly IF) I manage to get a few submissions under my belt and then I start getting into things like NPCs, quests, and so on, is it okay for me to go ahead and code them and test them to make sure they work before submitting the first drafts, or do you guys know if that's something the Development/Coding team prefers to do? I don't really want to step on anyone's toes accidentally.
3. As of right now, beyond looking in the event submission or idea forums, is there a list of items, NPCs, or scenes that are kind of "Pick it if it tickles your fancy" for writers? I mean, I do have my own ideas that I'd like to toss in one day, but I figure before doing that, I'd like to add and contribute back to a game that I've rather enjoyed playing.
4. Lastly, on the subject of items though, I know there are obvious limits. You can't make an "I Win" button in the style of the old Staples button that instantly deals 9999 damage to an enemy(well, maybe in silly mode, but that's beside the point), but what about items that are more for flavor that have a somewhat beneficial element to them. For example, a small object that acts like a portable shower, a self-heating food pack that gives the well fed buff, etc.
I apologize for my verbosity and thank you for your time.
So, for my first post to these forums, I'd like to ask for a bit of direction. I do apologize if it's not in the right section or if my questions have been asked elsewhere - In my defense, I searched for a number of these topics beforehand just to make sure that they hadn't been asked and couldn't find much on the subjects. Additionally there didn't seem to be a forum for general questions or anything like that, and I didn't just want to pop onto the discord server and be a nuisance.
I am interested in writing a few scenes and possibly creating a few items, NPCs, and possibly even areas for the game. Now, I realize before I begin that any one of these just in part is a monumental undertaking and I don't mean to treat them with flippancy or overconfidence. However, I would still like to try and feel it would be a good exercise in both creative writing and technical writing. I have read over the writing guide, but I do still have a few questions that I was hoping you guys might could help me out with?
1. I have looked over the parser documentation and have it saved locally to reference while I write. However, is there a standalone parser preview anywhere? If not, would there be any qualms about perhaps either grabbing the last public repo of the source code and plugging it into that to test with or even creating a standalone parser application from the source code?
2. After(and most importantly IF) I manage to get a few submissions under my belt and then I start getting into things like NPCs, quests, and so on, is it okay for me to go ahead and code them and test them to make sure they work before submitting the first drafts, or do you guys know if that's something the Development/Coding team prefers to do? I don't really want to step on anyone's toes accidentally.
3. As of right now, beyond looking in the event submission or idea forums, is there a list of items, NPCs, or scenes that are kind of "Pick it if it tickles your fancy" for writers? I mean, I do have my own ideas that I'd like to toss in one day, but I figure before doing that, I'd like to add and contribute back to a game that I've rather enjoyed playing.
4. Lastly, on the subject of items though, I know there are obvious limits. You can't make an "I Win" button in the style of the old Staples button that instantly deals 9999 damage to an enemy(well, maybe in silly mode, but that's beside the point), but what about items that are more for flavor that have a somewhat beneficial element to them. For example, a small object that acts like a portable shower, a self-heating food pack that gives the well fed buff, etc.
I apologize for my verbosity and thank you for your time.