In the Twin Sexbots' fight you can get stun locked by a move if the AI keeps spamming it.
According to the wiki Model 18 has an move called 'Electrocute' which is meant to stun you for a turn:
(This is assuming that the information on the wiki is the 'intented behaviour' of the move)
But the main problem is that this move has no cooldown on the JS port.
Meaning that you can get stunned while already stunned; resulting in a stun chain where you can't do anything for many turns.
Attached save: Just outside of the fight.
To repeat: Enter fight -> Wait until stun -> Should eventually get stunned while already stunned. (Might take some tries it is random chance)
According to the wiki Model 18 has an move called 'Electrocute' which is meant to stun you for a turn:
(This is assuming that the information on the wiki is the 'intented behaviour' of the move)
First of all, the move actually stuns you for 2 turns (might be intented).
- Electrocute- The masked one shoots an electric bolt at
- If the attack lands
- Deal 43 to 45 raw electric damage
- If Steele fails the following check (aim/2 + 1d20 vs 35), and stun isn't on cooldown
- Steele will be stunned for one turn
- Stun is on cooldown for 6 turns
- If the attack fails to lands
- Deal 1 raw electric damage
But the main problem is that this move has no cooldown on the JS port.
Meaning that you can get stunned while already stunned; resulting in a stun chain where you can't do anything for many turns.
Attached save: Just outside of the fight.
To repeat: Enter fight -> Wait until stun -> Should eventually get stunned while already stunned. (Might take some tries it is random chance)