[Game Version: 0.69.420-PUBLIC#1732] Kally 'Mhen'ga' talk doesn't check for parasites

OrangeBurner

Well-Known Member
Mar 13, 2022
305
72
Kally's Mhen'ga talk only checks if the player has either a cock-tail or a cunt-tail not if the tail is parasitic or not.

1763 - Kally mhen'ga talk.png

Original code: kally.js, line: 1052.
JavaScript:
if(pc.hasTailCock() || pc.hasTailCunt())
{
    output(" You do your best to keep your little budd");
    if(pc.tailCount > 1) output("ies");
    else output("y");
    output(" hidden.");
    if(pc.hasTailCock()) output(" Cockvines are probably close enough to earn potential ire.");
}
if(pc.hasTailCock() || pc.hasTailCunt())
{
    output(" Behind you, your parasitic tail");
    if(pc.tailCount > 1) output("s relax");
    else output(" relaxes");
    output(", sliding back out into view.");
}

Should be:
JavaScript:
if(pc.hasParasiteTail())
{
    output(" You do your best to keep your little budd");
    if(pc.tailCount > 1) output("ies");
    else output("y");
    output(" hidden.");
    if(pc.hasTailCock()) output(" Cockvines are probably close enough to earn potential ire.");
}
if(pc.hasParasiteTail())
{
    output(" Behind you, your parasitic tail");
    if(pc.tailCount > 1) output("s relax");
    else output(" relaxes");
    output(", sliding back out into view.");
}