Game crashed from using telekinetic warrior with no weapons equipped

Lazy

New Member
Apr 30, 2018
3
0
28
I got the message when I made a new character n tried using it

Version: 0.9.069-BACKER-ANDROID#3817

Message:
Attempted to unequip a Rock weapon instance; Rocks are the fallback weapon to fill the weapon slot. Never unequip rock!

Stack:
TiTSException: Attempted to unequip a Rock weapon instance; Rocks are the fallback weapon to fill the weapon slot. Never unequip rock!
at h (file:///android_asset/www/main.75a7dd29.js:1:9702268)
at o.value (file:///android_asset/www/main.75a7dd29.js:1:5082295)
at Object.value [as func] (file:///android_asset/www/main.75a7dd29.js:1:9836441)
at o.value (file:///android_asset/www/main.75a7dd29.js:1:10142009)
at o.value (file:///android_asset/www/main.75a7dd29.js:1:10141097)
at Object. (file:///android_asset/www/main.75a7dd29.js:1:10074611)
at file:///android_asset/www/main.75a7dd29.js:1:11840730
at file:///android_asset/www/main.75a7dd29.js:1:10457140
at Object.We (file:///android_asset/www/vendors.68812b15.js:1:492228)
at $e (file:///android_asset/www/vendors.68812b15.js:1:492382)


(17:34:37.999) (Core) info: GameState postLoad()
(17:36:28.464) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(17:36:29.378) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail Setup".
(17:36:34.485) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(17:36:35.801) (UserInterface) info: Popping UI State back to MainText...
(17:36:35.802) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(17:36:39.490) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:36:42.121) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:36:43.815) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:36:43.886) (Serialization) info: GameOptions have been saved.
(17:36:49.367) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:36:54.414) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:36:54.483) (Serialization) info: GameOptions have been saved.
(17:36:55.459) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:03.065) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:04.018) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:37:08.506) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:37:08.584) (Serialization) info: GameOptions have been saved.
(17:37:08.806) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:12.223) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:13.154) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:37:16.912) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:37:16.981) (Serialization) info: GameOptions have been saved.
(17:37:18.028) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:22.935) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:24.554) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:37:29.107) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:37:29.183) (Serialization) info: GameOptions have been saved.
(17:37:30.237) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:34.758) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:35.553) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:37:39.945) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:37:40.013) (Serialization) info: GameOptions have been saved.
(17:37:41.543) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:47.163) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:47.861) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:37:51.738) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:37:51.816) (Serialization) info: GameOptions have been saved.
(17:37:53.007) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:37:57.626) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(17:37:58.686) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(17:38:02.533) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(17:38:02.594) (Serialization) info: GameOptions have been saved.
(17:38:03.859) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(17:38:06.774) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Level Up".
(17:39:20.758) (UserInterface) info: Popping from "Level Up" and setting "Main Text" as active state.
(17:39:54.186) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rotate Minigame".
(17:40:15.873) (UserInterface) info: Popping from "Rotate Minigame" and setting "Main Text" as active state.
(17:40:19.737) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:40:25.863) (UserInterface) info: Popping UI State back to MainText...
(17:40:25.863) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:40:28.212) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(17:40:32.797) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rotate Minigame".
(17:41:14.299) (UserInterface) info: Popping from "Rotate Minigame" and setting "Main Text" as active state.
(17:41:19.771) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:41:25.290) (UserInterface) info: Popping UI State back to MainText...
(17:41:25.290) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(17:41:38.727) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(17:41:45.512) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(17:41:53.508) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Lights Out Minigame".
(17:42:01.268) (UserInterface) info: Popping from "Lights Out Minigame" and setting "Main Text" as active state.
(17:42:09.586) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(17:42:10.010) (Inventory) fatal: Attempted to unequip a Rock weapon instance
; Rocks are the fallback weapon to fill the weapon slot. Never unequip rock!
```