I am not asking for the toughest build or the one with the highest Damage. I want to know what builds you guys and girls have had the most fun with. I am looking for inspiration for my own character.
The catalyst tag can actually be a disadvantage on some items like the WarScythe. The only thing it does is make the bonuses like crit and accuracy apply to spell casts too so with the scythe you get -10 accuracy which can be pretty crippling and +15 crit which is useless if you can't hit in the first place. +-spellpower and +-spell penetration is applied even if the item doesn't have the catalyst tag.Probably the most fun build I've used is (unexpectedly) my White Mage which I built along early Final Fantasy lines for fun. Sacrifice about half your power slots for bow skills and leave the remaining ones for heals/buffs, obviously use a bow and you get a hybrid class that's pretty fun and is actually pretty handy when fighting enemies that fly or have melee counters. Sure, you lose effectiveness with magic because there aren't any bows with the Catalyst tag but it's not meant to be an optimal build anyways.
For my Warrior I went a different way due to a mental roleplaying hook, so I have their Strength and Presence maxed out and everything else eventually gets a point allocated, so you end up with someone who hits like an avalanche when they connect and is great for improving companions, then I gave them a Paladin-esque feel by dropping Charge Weapon and Smite Evil into their skillset. One Recharge Slot gets Power Wave and the other rotates between Warcry, Kiaijutsu and Blessing depending on what I feel like I need.
The rest of my Champions are mostly straight builds. Thieves inflict status effects and then hit hard with the Twist the Knife perk and are dodge-happy, my Charmer focuses on Resolve damage (including jacking up Spellpower to boost Soul Arrow's effectiveness) and my Black Mage was built around the use of Mirror Magic so when she's not slinging Grease-Fireball she's generally using some combo of magic-type attacks she's swiped from enemies.
I think all three of those builds can do just fine. Errr, as long as you don't mind the last potentially needing her companions to carry her breasts after the Rosebloom Shield does its thing a few times.
Yes always beware of the ring of infinite backpain.
Though we now have harps as offhand catalysts for the proper bard feel. And the new dress too.
Doing a support Charmer instead of the usual lust nuke is actually fun too and works well with a Bard as concept.
When I have the option to mold my character's playstyle into whatever I want, I normally opt for a Jack-of-all-Trades character. Because of this, I devised a build that is similar to the Arcanist class in FFXIV - The idea behind it is you'll constantly be doing two things at once, dealing formidable damage through your summon while healing, buffing or debuffing as needed. It's been close to a year since I came up with that build, and Blessing has been nerfed (1 turn cooldown to 3 turns.... ouch) so you can't just constantly cast it back to back, but it doesn't make or break the build..you just have to use it more wisely to get the most out of it, like before Brint's Cleave. The only weakness I can see with the build is that you have no way to deal with Resolve damage, which can only be remedied by replacing Heal with either Soothing Song or Bolstering Dance, which is too great of a loss.