Eh, I just use whatever has the most evasion on my smuggler. She may get hit harder than the other two classes when she does get hit, but she has a 57% chance to dodge attacks.
How the hell do you calculate your evasion chance? I can't seem to find the hit and damage formula anywhere.Eh, I just use whatever has the most evasion on my smuggler. She may get hit harder than the other two classes when she does get hit, but she has a 57% chance to dodge attacks.
Evasion is a 1:1 ratio, each +1 equals 1%. Damage can be calculated easily if you know your bonuses and such, but under your Stats in the Codex it very clearly shows all of your combat numbers.How the hell do you calculate your evasion chance? I can't seem to find the hit and damage formula anywhere.
About evasion - thanks for answering my question, good to know! But by 'damage formula' I meant 'damage received'. So.., how does 'defense' stat work? Is it a percentage decrease or flat - to damage received? or any other formula? I want to evaluate what type of shield is optimal for me.Evasion is a 1:1 ratio, each +1 equals 1%. Damage can be calculated easily if you know your bonuses and such, but under your Stats in the Codex it very clearly shows all of your combat numbers.
I believe Defense is a flat subtraction per attack, but I don't know if it applies before or after resistances. The best type of shield is still the one with higher shielding, unless your Smuggler wants that extra 4 Evasion instead of a -3. At least I believe it should be, I don't know much about Mercs, but the shield's resistances and Defense applies completely separately from armor resistances and Defence.About evasion - thanks for answering my question, good to know! But by 'damage formula' I meant 'damage received'. So.., how does 'defense' stat work? Is it a percentage decrease or flat - to damage received? or any other formula? I want to evaluate what type of shield is optimal for me.