I'm straight awful at math and theorycrafting, and the game's development is changing a lot of what's good, bad, and nerfs, AND the wikis kinda stagnant and ran by like one person. (which is to be expected, you probably can't run out and ask most people "Hey man, you beat winter palace yet?", and if people look up what coc2 is you might lose puritan friends) I usually play healers, they're simple, dps are kinda simple, tanks not at all. but i know general comp rules, i know "hey, arona tanks pretty well for what i do and my class", so i look at aronas set and notice most of it's copyable, so badabing. you can start a orc warrior barbarian, max toughness, strength and presence, take a shield and any one handed weapon, take g. stance, dominance, cleave, prime target, and your choice of ult, replace or upgrade when needed (preferably sticking to similar abilities, ie generate high threat for tanks), and boom, solid tank that can work both with solid tease damage or very good physical damage. results between classes are definitely not the same with all characters, but you can get pretty close, and some, like hexblade cait, seem "inspired" already by tactics used to beat kass at winter palace. might not help anyone, but i have bad character creation ocd, so having templates helps me not realize i've wasted time with what might be a junk build. arona's in particular is very solid and very easy to get online.
also, for bonus points, you can swap gear around to match party members' stats, you'll probably surpass them fairly easy, and have to take unique effects into account, but it can help make sure your stats are solid for your role, or is a solid starting point. by all means, all class combinations can do fine currently, but for harder content it can really help make your character contribute more, and also not be exploitative of the combat system to succeed. also helps you learn how mechanics work, especially if you do full auto and watch ai commands on your character to know when to activate stances or other more complicated abilities (generally, but ais not always the best), which allows you to make your own characters and setups. it also gives you a idea of what to use to make complicated sub classes like atugia.
might not help anyone but ive had a lot of fun with it myself, if it helps anyone else im glad.
also, for bonus points, you can swap gear around to match party members' stats, you'll probably surpass them fairly easy, and have to take unique effects into account, but it can help make sure your stats are solid for your role, or is a solid starting point. by all means, all class combinations can do fine currently, but for harder content it can really help make your character contribute more, and also not be exploitative of the combat system to succeed. also helps you learn how mechanics work, especially if you do full auto and watch ai commands on your character to know when to activate stances or other more complicated abilities (generally, but ais not always the best), which allows you to make your own characters and setups. it also gives you a idea of what to use to make complicated sub classes like atugia.
might not help anyone but ive had a lot of fun with it myself, if it helps anyone else im glad.