I was able to reproduce this using all three classes with characters created in the JavaScript version.
On a character that has more than one special to use in combat, selecting any combat specials will result in the last special in the list being used.
For example: A smuggler character with F. Grenade, Low Blow, and Stealth Field that attempts to use F. Grenade will instead use Stealth Field.
On a character that has more than one special to use in combat, selecting any combat specials will result in the last special in the list being used.
For example: A smuggler character with F. Grenade, Low Blow, and Stealth Field that attempts to use F. Grenade will instead use Stealth Field.