Made because of https://forum.fenoxo.com/threads/how-to-keep-gabilani-tag-and-still-have-cybernetic-eyes.21126/ The main reason for this is that for cyborg score to count you need a score of 3 that at that point in the check can only be obtained by having your eyes, ears, and face be Gabilani. And since eyes can be cybernetic (and thus not gabilani) you can lose the cyborg bonus entirely by having cybernetic eyes. Code: public function gabilaniScore():int { var counter:int = 0; if (earType == GLOBAL.TYPE_GABILANI) counter++; if (faceType == GLOBAL.TYPE_GABILANI && !hasMuzzle()) { counter++; if (eyeType == GLOBAL.TYPE_GABILANI) counter++; if (counter > 2 && isCyborg()) counter += cyborgScore(); } if (counter > 0 && skinType == GLOBAL.SKIN_TYPE_SKIN && InCollection(skinTone, "green", "lime", "emerald", "aqua", "pale blue", "turquoise", "yellow", "amber", "topaz")) counter++; if (counter > 0 && tallness >= 24 && tallness <= 48) counter++; if (counter > 3 && hasCock(GLOBAL.TYPE_GABILANI)) counter++; if (counter > 3 && hasVaginaType(GLOBAL.TYPE_GABILANI)) counter++; if (counter > 0 && (!isBiped() || !hasLegFlag(GLOBAL.FLAG_PLANTIGRADE))) counter--; if (tallness >= 72) counter--; if (tallness >= 84) counter--; if (tallness >= 96) counter--; return counter; }
This doesn't matter as much as you think it does, since metal limbs aren't something we actually plan to do or support for PCs and mostly exist for some fated names, but I've gone ahead and bumped it down a lil.