[Fixt] Move gabilani cyborg bonus further down

Discussion in 'Fixed' started by SeriousBlueJewel, May 31, 2020.

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  1. SeriousBlueJewel

    SeriousBlueJewel Well-Known Member

    Nov 5, 2018
    Made because of https://forum.fenoxo.com/threads/how-to-keep-gabilani-tag-and-still-have-cybernetic-eyes.21126/

    The main reason for this is that for cyborg score to count you need a score of 3 that at that point in the check can only be obtained by having your eyes, ears, and face be Gabilani. And since eyes can be cybernetic (and thus not gabilani) you can lose the cyborg bonus entirely by having cybernetic eyes.
            public function gabilaniScore():int
                var counter:int = 0;
                if (earType == GLOBAL.TYPE_GABILANI) counter++;
                if (faceType == GLOBAL.TYPE_GABILANI && !hasMuzzle())
                    if (eyeType == GLOBAL.TYPE_GABILANI) counter++;
                    if (counter > 2 && isCyborg()) counter += cyborgScore();
                if (counter > 0 && skinType == GLOBAL.SKIN_TYPE_SKIN && InCollection(skinTone, "green", "lime", "emerald", "aqua", "pale blue", "turquoise", "yellow", "amber", "topaz")) counter++;
                if (counter > 0 && tallness >= 24 && tallness <= 48) counter++;
                if (counter > 3 && hasCock(GLOBAL.TYPE_GABILANI)) counter++;
                if (counter > 3 && hasVaginaType(GLOBAL.TYPE_GABILANI)) counter++;
                if (counter > 0 && (!isBiped() || !hasLegFlag(GLOBAL.FLAG_PLANTIGRADE))) counter--;
                if (tallness >= 72) counter--;
                if (tallness >= 84) counter--;
                if (tallness >= 96) counter--;
                return counter;
  2. Fenoxo

    Fenoxo Corrupter of Tainted Space
    Staff Member

    Aug 26, 2015
    This doesn't matter as much as you think it does, since metal limbs aren't something we actually plan to do or support for PCs and mostly exist for some fated names, but I've gone ahead and bumped it down a lil.
    Stop hovering to collapse... Click to collapse... Hover to expand... Click to expand...
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