Game seems to be bugged in the Crash Landing door scenes, in the sense that regardless of the player accepting the rules and entering (even with the requisite flag being set), on subsequent visits the game acts as if the player hadn't agreed to the rules and was trying again. Consequently, the Bar familiarity score also never progresses.
Code for the [Doorway] button:
For the button, it's either the first visit, or "not accepting the rules" repeat tries.
The code for progressing the familiarity score is only present on crashLandingStationBonus, and this is never called from when coming into the bar from the city, only when getting to the door's tile when exiting the bar.
Thus for progressing the familiarity score the player would need to click on the [Door] button at least once inside the bar instead of leaving, which is weird as hell. The flash version didn't act this way.
Code for the [Doorway] button:
Code:
addButton(0,"Doorway",(flags["CRASH_LANDING_RULES"] == undefined ? checkOutCrashLandingDoorway:crashLandingRepeatNoFollowRules));
For the button, it's either the first visit, or "not accepting the rules" repeat tries.
The code for progressing the familiarity score is only present on crashLandingStationBonus, and this is never called from when coming into the bar from the city, only when getting to the door's tile when exiting the bar.
Thus for progressing the familiarity score the player would need to click on the [Door] button at least once inside the bar instead of leaving, which is weird as hell. The flash version didn't act this way.
Attachments
Last edited: