[Fixed] Version: 0.69.420 -PUBLIC#1270 Message: RoomFlags is not defined

Raznaak

Member
Nov 11, 2016
11
0
33
Even with the "Endowment immobilised" I can still move in normal cases (which shouldn't happen too BTW), but when the trigger happens in the nursery I get this crash. If I get the trigger elsewhere and then move into the nursery, I can move without crashing (still shouldn't move though).

Version: 0.69.420 -PUBLIC#1191

Message: RoomFlags is not defined

Stack: ReferenceError: RoomFlags is not defined at QL (https://www.fenoxo.com/play/TiTS/release/main.d38a51d4.js:1:12512393) at Object.EC [as func] (https://www.fenoxo.com/play/TiTS/release/main.d38a51d4.js:1:11994626) at Object.doClick (https://www.fenoxo.com/play/TiTS/release/main.d38a51d4.js:1:11478439) at https://www.fenoxo.com/play/TiTS/release/main.d38a51d4.js:1:11133862 at s (https://www.fenoxo.com/play/TiTS/release/main.d38a51d4.js:1:8219354)
 

Raznaak

Member
Nov 11, 2016
11
0
33
I'll reuse my post instead of creating another one:

Now my Steele is correctly immobilised as intended since the patch, but it still crashes in the nursery when trying to get the "Endowment immobilised" event.

Version: 0.69.420 -PUBLIC#1270
Message: RoomFlags is not defined
Stack: ReferenceError: RoomFlags is not defined at RC (https://www.fenoxo.com/play/TiTS/release/main.2858438c.js:1:12654645) at Object.sk [as func] (https://www.fenoxo.com/play/TiTS/release/main.2858438c.js:1:12135833) at Object.doClick (https://www.fenoxo.com/play/TiTS/release/main.2858438c.js:1:11617576) at https://www.fenoxo.com/play/TiTS/release/main.2858438c.js:1:11273632 at s (https://www.fenoxo.com/play/TiTS/release/main.2858438c.js:1:9256371)
 

lowercase_donkey

Scientist
Apr 27, 2016
1,571
218
Thanks!

The bad news is it's trying to bad end you :(

The good news is I fixed this for next so you can if it actually does.