Three effects make Minimum Lust behave weirdly. In creature.js:
Let's say we have a character with Amazonian Needs (+20 min lust) and Treated Readiness (+33 min lust if min lust < 33). That character's min lust is 20 + 33 = 53.
Now that character gains another 15 points of Minimum Lust. For example, +10 from Black Latex and +5 from Face Fucker. Its minimum Lust would be 20 + 10 + 5 = 35. Since its minimum lust is already above 33, Treated Readiness adds nothing, so its minimum lust is 35.
So, the Minimum Lust of a character with 53 minimum lust goes down from 53 to 35 by gaining another 15 points of minimum lust.
This wasn't the case in the flash version. In creature.as:
Example of weird behavior caused by this:if (bonus < 33 && this.hasPerk("Treated Readiness")) bonus += 33;
if (bonus < 33 && this.hasStatusEffect("Priapism")) bonus += 33;
if (bonus < 35 && this.hasStatusEffect("Red Myr Venom")) bonus += 35;
Let's say we have a character with Amazonian Needs (+20 min lust) and Treated Readiness (+33 min lust if min lust < 33). That character's min lust is 20 + 33 = 53.
Now that character gains another 15 points of Minimum Lust. For example, +10 from Black Latex and +5 from Face Fucker. Its minimum Lust would be 20 + 10 + 5 = 35. Since its minimum lust is already above 33, Treated Readiness adds nothing, so its minimum lust is 35.
So, the Minimum Lust of a character with 53 minimum lust goes down from 53 to 35 by gaining another 15 points of minimum lust.
This wasn't the case in the flash version. In creature.as:
if(bonus < 33 && this.hasPerk("Treated Readiness"))
{
bonus = 33;
}
if(bonus < 33 && this.hasStatusEffect("Priapism"))
{
bonus = 33;
}
if(bonus < 35 && this.hasStatusEffect("Red Myr Venom"))
{
bonus = 35;
}
Last edited: