Caused when attempting to fight Zill after meeting Penny the first time.
Version: 0.9.077-PUBLIC#4032 Message: t.toLowerCase is not a function Stack:
TypeError: t.toLowerCase is not a function
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289128
at Array.map ()
at e.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289052)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17288629)
at o.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10148401)
at o.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10322783)
at Function.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10044244)
at Object. (https://www.fenoxo.com/play/TiTS/release/content_mhenga.d6a99ef2.js:1:2389364)
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:11935169
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10549677
at Object.We (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492228)
at $e (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492382)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510585
at Cr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510679)
at jr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:511093)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:516729
at Me (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:592065)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512552
at Nr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512582)
at Qt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:500649)
at Kt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499875)
at t.unstable_runWithPriority (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:639753)
at Go (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:520910)
at Ie (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:591805)
at Xt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499668)
at HTMLDivElement.o (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:48987)
(02:52:51.751) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:52:54.271) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:52:57.776) (UserInterface) info: Popping UI State back to MainText...
(02:52:57.776) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:52:58.395) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:01.051) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:03.054) (UserInterface) info: Popping UI State back to MainText...
(02:53:03.054) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:53:03.882) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:07.143) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:10.604) (UserInterface) info: Popping UI State back to MainText...
(02:53:10.604) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:53:14.939) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:20.984) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:32.943) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(02:53:34.426) (UserInterface) info: Popping UI State back to MainText...
(02:53:34.426) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:29:44.853) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:29:45.575) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(03:29:54.900) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(03:29:56.992) (UserInterface) info: Popping UI State back to MainText...
(03:29:56.992) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:30:06.955) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:30:12.252) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:30:17.966) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:30:21.757) (UserInterface) info: Popping UI State back to MainText...
(03:30:21.757) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:30:23.663) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(03:30:34.563) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(03:30:43.125) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:30:45.414) (UserInterface) info: Popping UI State back to MainText...
(03:30:45.414) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:30:48.074) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:30:50.259) (UserInterface) info: Popping UI State back to MainText...
(03:30:50.259) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:30:53.583) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:07.234) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(03:31:07.709) (UserInterface) info: Popping UI State back to MainText...
(03:31:07.709) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:22.885) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:24.929) (UserInterface) info: Popping UI State back to MainText...
(03:31:24.929) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:30.709) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:35.214) (UserInterface) info: Popping UI State back to MainText...
(03:31:35.214) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:37.361) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(03:31:41.720) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:43.804) (UserInterface) info: Popping UI State back to MainText...
(03:31:43.804) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:46.480) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:49.978) (UserInterface) info: Popping UI State back to MainText...
(03:31:49.978) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:01.013) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:06.921) (UserInterface) info: Popping UI State back to MainText...
(03:32:06.921) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:16.193) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:23.020) (UserInterface) info: Popping UI State back to MainText...
(03:32:23.020) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:30.571) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:33.189) (UserInterface) info: Popping UI State back to MainText...
(03:32:33.189) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:36.695) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:41.623) (UserInterface) info: Popping UI State back to MainText...
(03:32:41.623) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:55.791) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:33:11.422) (UserInterface) info: Popping UI State back to MainText...
(03:33:11.422) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:33:15.680) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(03:33:17.685) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (Your knot won’t be coming down anytime soon, so you spend the time getting to know an Overqueen. You are predictably stonewalled on intimately personal questions, but she’s glad to explain her operations and goals. An ambitious woman who started from scratch in the frontier, fighting tooth and nail to build a legacy back home. It was just getting interesting when you suddenly slid free.)
(03:33:17.688) (Creature) info: New key item applied to Tempo: Plasma Conduit
(03:33:21.753) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:33:25.067) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:33:27.286) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:33:30.982) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:33:32.060) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:33:35.064) (UserInterface) info: Popping UI State back to MainText...
(03:33:35.064) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:33:40.148) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(03:33:45.389) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(03:33:56.890) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:33:56.893) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(03:33:56.893) (UserInterface) info: generateSaveMenuButtons()
(03:33:58.733) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:33:58.733) (UserInterface) info: generateSaveMenuButtons()
(03:34:00.182) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(03:34:07.633) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(03:34:16.333) (Core) info: Closing shop interface for "Artie".
(03:34:16.333) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(03:34:23.443) (Creature) info: New key item applied to Tempo: Capture Harness
(03:34:27.539) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:34:28.446) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(03:34:30.014) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(03:34:30.429) (UserInterface) info: Popping UI State back to MainText...
(03:34:30.429) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:34:31.485) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:34:31.487) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(03:34:31.488) (UserInterface) info: generateSaveMenuButtons()
(03:34:33.117) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:34:33.119) (UserInterface) info: generateSaveMenuButtons()
(03:34:34.784) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
Version: 0.9.077-PUBLIC#4032 Message: t.toLowerCase is not a function Stack:
TypeError: t.toLowerCase is not a function
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289128
at Array.map ()
at e.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17289052)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:17288629)
at o.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10148401)
at o.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10322783)
at Function.value (https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10044244)
at Object. (https://www.fenoxo.com/play/TiTS/release/content_mhenga.d6a99ef2.js:1:2389364)
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:11935169
at https://www.fenoxo.com/play/TiTS/release/main.992f99c9.js:1:10549677
at Object.We (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492228)
at $e (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:492382)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510585
at Cr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:510679)
at jr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:511093)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:516729
at Me (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:592065)
at https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512552
at Nr (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:512582)
at Qt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:500649)
at Kt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499875)
at t.unstable_runWithPriority (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:639753)
at Go (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:520910)
at Ie (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:591805)
at Xt (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:499668)
at HTMLDivElement.o (https://www.fenoxo.com/play/TiTS/release/vendors.da8157dc.js:1:48987)
(02:52:51.751) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:52:54.271) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:52:57.776) (UserInterface) info: Popping UI State back to MainText...
(02:52:57.776) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:52:58.395) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:01.051) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:03.054) (UserInterface) info: Popping UI State back to MainText...
(02:53:03.054) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:53:03.882) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:07.143) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:10.604) (UserInterface) info: Popping UI State back to MainText...
(02:53:10.604) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:53:14.939) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:53:20.984) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:53:32.943) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(02:53:34.426) (UserInterface) info: Popping UI State back to MainText...
(02:53:34.426) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:29:44.853) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:29:45.575) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(03:29:54.900) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(03:29:56.992) (UserInterface) info: Popping UI State back to MainText...
(03:29:56.992) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:30:06.955) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:30:12.252) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:30:17.966) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:30:21.757) (UserInterface) info: Popping UI State back to MainText...
(03:30:21.757) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:30:23.663) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(03:30:34.563) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(03:30:43.125) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:30:45.414) (UserInterface) info: Popping UI State back to MainText...
(03:30:45.414) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:30:48.074) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:30:50.259) (UserInterface) info: Popping UI State back to MainText...
(03:30:50.259) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:30:53.583) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:07.234) (Combat) log: Exiting applyDamage() early; no attacker was provided. GryvainTechie
(03:31:07.709) (UserInterface) info: Popping UI State back to MainText...
(03:31:07.709) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:22.885) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:24.929) (UserInterface) info: Popping UI State back to MainText...
(03:31:24.929) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:30.709) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:35.214) (UserInterface) info: Popping UI State back to MainText...
(03:31:35.214) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:37.361) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(03:31:41.720) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:43.804) (UserInterface) info: Popping UI State back to MainText...
(03:31:43.804) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:31:46.480) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:31:49.978) (UserInterface) info: Popping UI State back to MainText...
(03:31:49.978) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:01.013) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:06.921) (UserInterface) info: Popping UI State back to MainText...
(03:32:06.921) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:16.193) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:23.020) (UserInterface) info: Popping UI State back to MainText...
(03:32:23.020) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:30.571) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:33.189) (UserInterface) info: Popping UI State back to MainText...
(03:32:33.189) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:36.695) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:32:41.623) (UserInterface) info: Popping UI State back to MainText...
(03:32:41.623) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:32:55.791) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(03:33:11.422) (UserInterface) info: Popping UI State back to MainText...
(03:33:11.422) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(03:33:15.680) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(03:33:17.685) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (Your knot won’t be coming down anytime soon, so you spend the time getting to know an Overqueen. You are predictably stonewalled on intimately personal questions, but she’s glad to explain her operations and goals. An ambitious woman who started from scratch in the frontier, fighting tooth and nail to build a legacy back home. It was just getting interesting when you suddenly slid free.)
(03:33:17.688) (Creature) info: New key item applied to Tempo: Plasma Conduit
(03:33:21.753) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(03:33:25.067) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:33:27.286) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:33:30.982) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(03:33:32.060) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(03:33:35.064) (UserInterface) info: Popping UI State back to MainText...
(03:33:35.064) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(03:33:40.148) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(03:33:45.389) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(03:33:56.890) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:33:56.893) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(03:33:56.893) (UserInterface) info: generateSaveMenuButtons()
(03:33:58.733) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:33:58.733) (UserInterface) info: generateSaveMenuButtons()
(03:34:00.182) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(03:34:07.633) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(03:34:16.333) (Core) info: Closing shop interface for "Artie".
(03:34:16.333) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(03:34:23.443) (Creature) info: New key item applied to Tempo: Capture Harness
(03:34:27.539) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(03:34:28.446) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(03:34:30.014) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(03:34:30.429) (UserInterface) info: Popping UI State back to MainText...
(03:34:30.429) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(03:34:31.485) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:34:31.487) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(03:34:31.488) (UserInterface) info: generateSaveMenuButtons()
(03:34:33.117) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(03:34:33.119) (UserInterface) info: generateSaveMenuButtons()
(03:34:34.784) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.