Equilibricum RoomFlags error

Rare Pleasure

Well-Known Member
Jan 16, 2016
195
153
Consistantly after consumeing a dose of Equilibricum, atempting to move immdiately causes the follwing error

Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below: Version: 0.69.420 -BACKER#1271 Message: RoomFlags is not defined Stack: RC@https://www.fenoxo.com/play/TiTS/backer/main.bd47cc9c.js:1:12655670 sk@https://www.fenoxo.com/play/TiTS/backer/main.bd47cc9c.js:1:12135833 e@https://www.fenoxo.com/play/TiTS/backer/main.bd47cc9c.js:1:9269450 value@https://www.fenoxo.com/play/TiTS/backer/main.bd47cc9c.js:1:11815913 47349/A
 

Fenoxo

Corrupter of Tainted Space
Staff member
Aug 26, 2015
2,027
651
Mareth
www.fenoxo.com
Yeah it doesn't crash for me on dev branch or on the public version. We'll need your save to nail it down.
 

Rare Pleasure

Well-Known Member
Jan 16, 2016
195
153
The save
 

Attachments

  • Eidi (H) - 7Hrs 31Mins, 24 Days - NEW TEXAS, Nye.json
    645.6 KB · Views: 1

lowercase_donkey

Scientist
Apr 27, 2016
1,613
228
Was finally able to repro on master by buying a lot on your save and going crazy. This is already fixed for next.

Code:
/* function bigBallNoBadEnd() { bigBallBadEnd(false); } */
function bigBallBadEnd(bBadEnd = true)
{
    //Dangerous area, can’t unswell:
    if(bBadEnd && getCurrentRoom().hasFlag(RoomFlags.HAZARD))

Basically, balls get so big that, depending on your room, it starts looking at bad ends. When it checks rooms, it would splat.