A lot of the time, TiTS does a great job at telling the player how their gear or their perks change stats/gameplay; you take X% less damage, or you regain X amount of energy, etc. However, there are also a few that don't properly explain how they work:
Cloak and Dagger--Doesn't tell how much evasion is gained
Riposte--Ditto Cloak and Dagger
Class Perk Damage in general-- all we get is low, moderate, great, or scaled with Int (but not saying what the scaling is)
Drone Damage scaling--scaled with level, but don't know the numbers
Now, I know it's possible to figure out most of these through trial and error, and I have. Cloak and Riposte have alas, hehe, evaded my studies; it's almost impossible to test their numbers, and nothing on the wiki or Github has turned up anything useful. If the numbers are super complicated and hard to explain, fine; if it doesn't fit on the tooltip, it doesn't fit on the tooltip. But, if anybody knows where I can find the calculations, I'd really appreciate it.
Cloak and Dagger--Doesn't tell how much evasion is gained
Riposte--Ditto Cloak and Dagger
Class Perk Damage in general-- all we get is low, moderate, great, or scaled with Int (but not saying what the scaling is)
Drone Damage scaling--scaled with level, but don't know the numbers
Now, I know it's possible to figure out most of these through trial and error, and I have. Cloak and Riposte have alas, hehe, evaded my studies; it's almost impossible to test their numbers, and nothing on the wiki or Github has turned up anything useful. If the numbers are super complicated and hard to explain, fine; if it doesn't fit on the tooltip, it doesn't fit on the tooltip. But, if anybody knows where I can find the calculations, I'd really appreciate it.