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<blockquote data-quote="Somnis" data-source="post: 437274" data-attributes="member: 39176"><p>Main point wasn't to dual wield 1h, but to allow a 1h and light as the combination rather than two lights. </p><p></p><p>So for example Ashelander as primary and dawnsword (which is listed as light) as secondary. </p><p></p><p>As to lights being inherently weaker than 1h... not that I've seen. I used the wiki as reference and the upper tiers are about the same as far as I can tell. About 35 damage, with usually one or two support stats totalling 15-20 points. Only direct difference is lights don't tend to accuracy boosts.</p><p></p><p>To reiterate my point, right now now allowing a 1h primary severely restricts options for no real balance purpose that I can see (due to the similarity in stats) and does not make mechanical sense as arming sword/Dagger, katana/wakizashi, or to put it another way longsword/shortsword was the go to combination for duelists in virtually every culture in existence. </p><p></p><p>Everything else in the OP was spitballing and alters the balance, this doesn't, it just opens up options for the players. I want ashelander + something because I like the weapon thematically not because it's inherently stronger than the other options. </p><p></p><p>And to make the point even more bluntly since it was said ashelander is OP I'll list the weapons I was looking at anyway. </p><p></p><p>Ashelander</p><p>40 damage (crush/fire)</p><p>35 bonus stats (acc, Apen, sexy)</p><p>No special</p><p></p><p></p><p>Light weapons -</p><p></p><p>Dawnsword</p><p>35 damage (pen/holy)</p><p>30 bonus (all defense)</p><p>Special - grants deflection</p><p></p><p>Sanctified Gladius</p><p>35 damage (pen/holy)</p><p>25 bonus (crit/spell/Apen)</p><p>Special - can't use while corrupted</p><p></p><p>Cassias Gladius (which isn't on the wiki, but is damned good)</p><p></p><p>Throwing weapons (so no penalty to flying enemies) </p><p></p><p>Wing of Asira</p><p>20 damage (holy / pen)</p><p>15 bonus (acc/eva)</p><p>Disarm immune</p><p></p><p>Skypiercer</p><p>37 damage (storm/pen)</p><p>15 stats (acc/eva)</p><p></p><p>C petal</p><p>30 damage (holy/pen)</p><p>10 bonus (Apen/eva)</p><p>+50 Apen on any attack that crits</p><p></p><p></p><p>The upper tier of weapons are roughly on par with each other regardless of whether they are 1h or light, with the only major shift being thrown weapons which have accuracy boost enough to offset the offhand penalties... which by itself means a far more consistent damage output per attack.</p><p></p><p>All this would do is open primary weapon choices from around 20 options to closer to 40 without heavily impacting balance far as the numbers say.</p><p></p><p>1h weapons look about 10% stronger (ballpark) than light. in base theory that bonus gets halved because dual, but its more like 75% because offhand penalties...</p><p></p><p>So that's a 7% power boost... on what is otherwise low numbers.yay I go from dealing on average 80 damage to things my level to 85 damage... with no real shifts anywhere else.</p><p></p><p>Cause right now I'm running sanct / cassia, which eats anything demonic... and I'll point out fire doesn't do so hot (pun intended) against demons which are very very common at the level you get her at...</p><p></p><p>Long winded way of saying (and proving) your both wrong on all counts of balance.</p></blockquote><p></p>
[QUOTE="Somnis, post: 437274, member: 39176"] Main point wasn't to dual wield 1h, but to allow a 1h and light as the combination rather than two lights. So for example Ashelander as primary and dawnsword (which is listed as light) as secondary. As to lights being inherently weaker than 1h... not that I've seen. I used the wiki as reference and the upper tiers are about the same as far as I can tell. About 35 damage, with usually one or two support stats totalling 15-20 points. Only direct difference is lights don't tend to accuracy boosts. To reiterate my point, right now now allowing a 1h primary severely restricts options for no real balance purpose that I can see (due to the similarity in stats) and does not make mechanical sense as arming sword/Dagger, katana/wakizashi, or to put it another way longsword/shortsword was the go to combination for duelists in virtually every culture in existence. Everything else in the OP was spitballing and alters the balance, this doesn't, it just opens up options for the players. I want ashelander + something because I like the weapon thematically not because it's inherently stronger than the other options. And to make the point even more bluntly since it was said ashelander is OP I'll list the weapons I was looking at anyway. Ashelander 40 damage (crush/fire) 35 bonus stats (acc, Apen, sexy) No special Light weapons - Dawnsword 35 damage (pen/holy) 30 bonus (all defense) Special - grants deflection Sanctified Gladius 35 damage (pen/holy) 25 bonus (crit/spell/Apen) Special - can't use while corrupted Cassias Gladius (which isn't on the wiki, but is damned good) Throwing weapons (so no penalty to flying enemies) Wing of Asira 20 damage (holy / pen) 15 bonus (acc/eva) Disarm immune Skypiercer 37 damage (storm/pen) 15 stats (acc/eva) C petal 30 damage (holy/pen) 10 bonus (Apen/eva) +50 Apen on any attack that crits The upper tier of weapons are roughly on par with each other regardless of whether they are 1h or light, with the only major shift being thrown weapons which have accuracy boost enough to offset the offhand penalties... which by itself means a far more consistent damage output per attack. All this would do is open primary weapon choices from around 20 options to closer to 40 without heavily impacting balance far as the numbers say. 1h weapons look about 10% stronger (ballpark) than light. in base theory that bonus gets halved because dual, but its more like 75% because offhand penalties... So that's a 7% power boost... on what is otherwise low numbers.yay I go from dealing on average 80 damage to things my level to 85 damage... with no real shifts anywhere else. Cause right now I'm running sanct / cassia, which eats anything demonic... and I'll point out fire doesn't do so hot (pun intended) against demons which are very very common at the level you get her at... Long winded way of saying (and proving) your both wrong on all counts of balance. [/QUOTE]
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