Droids and multi-enemy fight tweaks

DreadPirateJim

New Member
Jun 24, 2019
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1. Allow the droids to have their own slot on equipment, theyre the closest thing to a dedicated party memeber we have and i want to equip an aim accessory along with having the near useless support they provide

2. Make droids less useless. Either give them an exp system, a lvl and ability scale that makes a difference, or the ability to give em a gun, something that makes em more than a ~10 point compliment for lust and regular damage

3. More droid bodies, but thats really just the give em a gun suggestion in a different form

4. Multi enemy weapons, not just the merc skill but a weapon that targets all enemies, like a multi missile launcher or tweak the throwers to hit all enemies

5. Crew and ship fire support. Close air support is badass and exactly what anyone with the ability to call a gunship would do. Make it environment sensitive or something so you cant just crash your ship through the caves on myrellion to fire bomb some ants

6. Fire bombs. It would make the pyro in me happy. Also multi target

7. Weapon items that scale with pc lvl

8. Skills that scale with pc lvl - my carpet bombs do the same damage as when i got em and my character is lvl 10 with maxed out stats
 

Theron

Well-Known Member
Nov 8, 2018
3,669
1,392
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1. Drones (Tam Wolf and Siegwulfe) are intended to be used by Tech Specialists with the appropriate perks, and aren't really useful for anyone else. It would be nice to have a class based slot. I don't know how they're going to handle Psi Amps once they're added.

2. As it is, Tam-Wolf 2.0 (boosted with Attack Drone + Drone Control +50 Intelligence) does between 31 and 39 damage to a Milodan Male. Custom Shock Gear (with 50 Physique + Weapon Tweaks) does around 49-54. Given the Drone is guaranteed to hit ground targets (and has a 50% chance to hit flying targets), better base scaling would probably be broken unless they changed Attack Drone and Drone Control.

3. The Shoulder Grunch (25 Corrosive Damage + Sunder, 1/3 chance to attack each round), or the Varmint might be good for non-Tech Specialists. Neither benefit from Attack Drone or Drone Control. Bimbo(-Domme) Seigwulfe's base Tease value (before resistances) is fixed. Siegewulfe also gives a bonus to Evasion, Sexiness or both depending on model.

4. Given the Arc Caster's description says 'A skilled user can cause the caster's stream to arc between multiple targets, making it a favored weapon for crowd control situations.' I'm kind of surprised it can't.

5. I'm pretty sure Air support would just be an instant win in any case you could use it.

6. Carpet Grenades don't count? They do Burning damage, after all.

7. You do get half Physique/Aim as a bonus to damage. You definitely don't need to have the best base damage weapon at all times to do well in this game. Weapon scaling is kind of an all or nothing. Either all weapons scale with the PC, or those that do completely outclass those that don't. My Tech Specialist is probably going to be keeping the Custom Shock Gear around for quite awhile, simply because of the Stun Chance and Bonus Hit rate. My Smuggler is still using the Shock Bow because of it's Stun Chance (granted, most of the Smuggler's damage is dependent on Blinds and Stuns, and the only other Stun ranged weapon, the Heavy Slut Ray, does Tease damage, and doesn't benefit from Second Shot.)

8. Carpet grenades do (10 + (level * 2.5) + (Intelligence / 1.5), so they do scale. They do Burning damage, which some enemies are resistant to.
 
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