Do you use tease builds?

Do you use tease builds/partys?

  • Yes, as main playstyle

    Votes: 17 23.3%
  • Sometimes, but not as main playstyle

    Votes: 19 26.0%
  • Only for specific encounters

    Votes: 7 9.6%
  • Basically never

    Votes: 30 41.1%

  • Total voters
    73

Bobonga

Well-Known Member
Aug 13, 2021
305
248
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I mean dedicated builds and party compositions.

Personally, I usually forget that tease builds are even an option.
 

WolframL

Well-Known Member
Feb 12, 2020
3,611
5,143
42
With the exception of my Charmer, I mostly bring either Dancer!Cait or Bimbazzy to handle teasing enemies to horni-death when I know that's going to be useful, but that one Champ is built around Resolve damage so that's most of what her run involves. Most of my Champs (with the exception of a couple for RP reasons) will use Tease when I know it's more effective than targeting Health (Horny Hornet Hive for instance) but they aren't built for it so that's when I bring appropriate companions.
 

TheGSone

Well-Known Member
Apr 16, 2020
81
71
Is possible to go full tease. I just completed all available content dealing as little physical damage as possible. I took Cait and Brint at the start, got to lvl2 in the forest, went to get Quin in Harvest Valley, then recruited Atugia as soon as she challenged me. Later on, Azzy takes the spotlight in her bimbo set, and Cait returns in her dancer outfit, just to have her close if I need healing. Only a few enemies are actually immune to tease.

The wolves in the forest are immune, but weak. Should never pose a threat.
Some ghosts are problematic. Drink a willpower beverage before fighting ghosts, and hurl some spells.
The rock golem is impossible, no shame in running.
 

Animefan666

Well-Known Member
Sep 6, 2020
819
313
I use tease almost exclusively. Charmer also has the added bonus of being good at dealing magic damage for the few things that are immune or heavily resistant to tease damage. It's a glass cannon, but it's one hell of a cannon.
 

Kesil

Well-Known Member
Aug 26, 2015
3,499
2,184
My Black Magic Champion is focused on Tease, but has some other options for offense and healing. Usually, I run a Mirror Stance/Great Heal-Arc Cannon-Ray of Frost-Song of Splendor-Revive build. Normally, I go with White Mage Cait and Bimbo Azzy... which means I can dump two Songs of Splendor (or Allure + Song of Splendor) and a Sun of Jassira to save some time for the next turn.
 

Mad Dog

Well-Known Member
Jun 1, 2018
537
281
Nah. I run with Arona and Brienne.

We just smash everything and it usually works out great. Except for ghosts.

Even with their magical sets, Arona and Brienne struggle against those bull ghosts we fight helping Nihara.
 
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VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
197
No.

It's just not seriously supported right now. They made Song of Splendor overpowered and Allure very strong, and gave a couple companions a Lust set, so it works... but it's extremely boring. No variety at all.

Oh, and there's a problem with some enemies being immune to Resolve damage. If you use an HP combat group, you can beat virtually anything using your combat specialty, it'll just be harder in some cases (like ghosts and slimes), and if a monster is highly resistant to HP combat it'll often be super weak to Resolve attacks (slimes, for example). But if you use a Resolve combat group and you meet something that's immune to Resolve damage, everything you've specialized in is now 100% worthless. You have to use HP combat, and enemies that are immune to Resolve are not weak to HP combat, on the contrary they seem to be particularly resistant to it (golems, for example). You can beat anything as a primarily HP combat group, but as a Resolve combat group you can be hard-countered.

And it's screwed up how Resolve tries to mix terror and lust. It should be one or the other (preferably lust), not a mix of both.
 
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UndyingRevenant

Well-Known Member
Feb 23, 2021
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No.

It's just not seriously supported right now. They made Song of Splendor overpowered and Allure very strong, and gave a couple companions a Lust set, so it works... but it's extremely boring. No variety at all.

Oh, and there's a problem with some enemies being immune to Resolve damage. If you use an HP combat group, you can beat virtually anything using your combat specialty, it'll just be harder in some cases (like ghosts and slimes), and if a monster is highly resistant to HP combat it'll often be super weak to Resolve attacks (slimes, for example). But if you use a Resolve combat group and you meet something that's immune to Resolve damage, everything you've specialized in is now 100% worthless. You have to use HP combat, and enemies that are immune to Resolve are not weak to HP combat, on the contrary they seem to be particularly resistant to it (golems, for example). You can beat anything as a primarily HP combat group, but as a Resolve combat group you can be hard-countered.

And it's screwed up how Resolve tries to mix terror and lust. It should be one or the other (preferably lust), not a mix of both.
it's "will to fight" essentially from my understanding. like if someone gets a ahegao and falls over, that's resolve, if a character gets beat in the head thats health damage, if a cthulu entity straight from derry maine says hi, that's resolve damage. primary finer points are stuff like soul drainage seeming to be represented through hp as well like with kitsune drains. tease is supported it's just a damage type that has parts it's op and parts worthless, like magic, for example fire against a fire golem, or teasing against a succubus. in comparison to teasing against a nofapper or fire against a ice creature. physical damage types are the exception, with most stuff being boppable, besides slimes and a few rarer exceptions. you still have to use variety then though, magical weapons vs ghosts, different enchantments for different weaknesses. magic and teasing requires knowledge of weaknesses and a finer touch for a bigger reward, and also resolve bars are generally far lower than hp, and cait, quin, and az have probably some of the greatest synergy available for a single damage party as a tease tank.
 
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OribieND

Well-Known Member
Feb 20, 2022
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Wathever the build or starting class, I almost always come back to a black mage teasing build with more than often:
at-will: [(1)Mirror Stance] or [(6)Great heal]
recharge: [(6)Jade Flame]
recharge: [(2)Allure]
encounter: [(4)SongSplendor]
ultimate; [(5)Banishment]
and as companion: Etheryn (QueenRaiment) and Azyrran (HoneyMaidenDress)

It sure isn't entirely viable to go full tease build but most random enemies aren't imune to that kind of damage so farming and some bosses can go quite fast. It's also quite funny to imagine that "the champion" who is supposed to ward off the big sexy mommy demon and her horny army has in fact won most battles by singing and showing their/his/her ass
 
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VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
197
it's "will to fight" essentially from my understanding. like if someone gets a ahegao and falls over, that's resolve, if a character gets beat in the head thats health damage, if a cthulu entity straight from derry maine says hi, that's resolve damage. primary finer points are stuff like soul drainage seeming to be represented through hp as well like with kitsune drains. tease is supported it's just a damage type that has parts it's op and parts worthless, like magic, for example fire against a fire golem, or teasing against a succubus. in comparison to teasing against a nofapper or fire against a ice creature. physical damage types are the exception, with most stuff being boppable, besides slimes and a few rarer exceptions. you still have to use variety then though, magical weapons vs ghosts, different enchantments for different weaknesses. magic and teasing requires knowledge of weaknesses and a finer touch for a bigger reward, and also resolve bars are generally far lower than hp, and cait, quin, and az have probably some of the greatest synergy available for a single damage party as a tease tank.
I understand the concept (it is, after all, called Resolve), and I think it would work against fear or lust, it's just... you'd think they would work against each other. If someone has just been hit with a terrifying morale-wrecking attack, they're not gonna care about your nice tits, and if someone has just been driven mad with lust, their brain will filter out danger or terror.

But hey, if I'm walking down the street and suddenly a super hot girl and a scary big guy jump out of the bushes, and the girl takes off her top to shake her tits in my direction and the big guy roars at me raising his arms menacingly, I am definitely going to run away. So... sure.

It was just a minor point anyway. Mostly it's the lack of variety and the Resolve-immune enemies that aren't weak to HP damage that prevent me from ever using the build.
 
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UndyingRevenant

Well-Known Member
Feb 23, 2021
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I understand the concept (it is, after all, called Resolve), and I think it would work against fear or lust, it's just... you'd think they would work against each other. If someone has just been hit with a terrifying morale-wrecking attack, they're not gonna care about your nice tits, and if someone has just been driven mad with lust, their brain will filter out danger or terror.

But hey, if I'm walking down the street and suddenly a super hot girl and a scary big guy jump out of the bushes, and the girl takes off her top to shake her tits in my direction and the big guy roars at me raising his arms menacingly, I am definitely going to run away. So... sure.

It was just a minor point anyway. Mostly it's the lack of variety and the Resolve-immune enemies that aren't weak to HP damage that prevent me from ever using the build.
Yeah, no I do understand your point you're right, I think it's just mainly to keep things simple instead of having a arousal bar and fear bar. There's some things that are more grounded in reality like sexy clothes increasing ability to tease and full plate mail stuff making it harder, and some stuff that deviates from realism. Part of what you're talking about is probably mostly caused from coc and tits having mostly fun encounters with wacky, zany, and horny creatures, and then it dips into lovecraft-y horror a bit rarely. So it would kinda make less sense to start off with a terror or sanity bar than it would help to have it and it come into play maybe less than 10% of encounters. I might be talking more about it than you care about but it's interesting to think about the game design part.

But in terms of combat they're still working on it, I can see not liking a class or victory type just fine, but some have gotten quite a bit better over time. Tank pcs weren't doing too swell but they've added a lot of equipment like the absorb shield that actually help more than you'd think. If you don't enjoy them or think they're not doing enough dps or rps I'd recommend trying something else and coming back to it further along development.
 
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VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
197
Yeah, no I do understand your point you're right, I think it's just mainly to keep things simple instead of having a arousal bar and fear bar. There's some things that are more grounded in reality like sexy clothes increasing ability to tease and full plate mail stuff making it harder, and some stuff that deviates from realism. Part of what you're talking about is probably mostly caused from coc and tits having mostly fun encounters with wacky, zany, and horny creatures, and then it dips into lovecraft-y horror a bit rarely. So it would kinda make less sense to start off with a terror or sanity bar than it would help to have it and it come into play maybe less than 10% of encounters. I might be talking more about it than you care about but it's interesting to think about the game design part.

But in terms of combat they're still working on it, I can see not liking a class or victory type just fine, but some have gotten quite a bit better over time. Tank pcs weren't doing too swell but they've added a lot of equipment like the absorb shield that actually help more than you'd think. If you don't enjoy them or think they're not doing enough dps or rps I'd recommend trying something else and coming back to it further along development.

The "sanity" angle is interesting.

So far the game has been geared towards offense, and because the main character going down means the whole party goes down, making your character into a tank was indeed pretty nonsensical. But they're already implementing more defensive gear, and I'm curious to see what the upcoming balance changes will do.

For Resolve combat, well... I guess I'll just have to wait and see. More powers would help with variety, but something would have to be done with enemies that are immune to Resolve damage. And the equipment would have to be better... right now equipment that gives Sexiness/Temptation tends to be otherwise terrible, you have to use things like the Royal Leathers. And sometimes stats seem a bit biased against Sexiness... like, the Tiran Nun's Habit sounds like it would be very sexy, but it's got absolutely no bonus to either Sexiness or Temptation, and there's this new ring that makes magic less powerful around you (messes up your spellcasting abilities but makes you more resistant to magic), and for some unfathomable reason it drastically cripples your Sexiness, just so that item isn't usable by Resolve users.

There's this weird... reluctance? About lust combat.
 

MeiLan

Well-Known Member
May 15, 2019
60
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Please keep in mind that there are also hidden tease bonuses from Libido
Low Libido gives you no bonus damage, but makes you more resistant to it.
Medium Libido gives you a medium bonus to tease.
High Libido gives you the greatest boost, but also makes you weak to teases.
 

Erzulie

Well-Known Member
Oct 4, 2021
106
47
49
There's this weird... reluctance? About lust combat.

As someone who is almost never building for Resolve damage, I noticed that too -- in fact, that's the sort of thing that spurs me on to not build for Resolve. Because there are no hybrid situations where Resolve and HP are both at issue and one can affect the other, specialization is sharply encouraged. This makes gear, like the new items, that penalizes Specialization A but boosts Specialization B is extremely useful since that's basically free points.

I suspect that Resolve being on a more tightly-bounded damage pool encouraes reluctance with damage numbers -- but even so, with physical you worry about less and with lust you worry about more, statwise and practically.
 
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VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
197
This makes gear, like the new items, that penalizes Specialization A but boosts Specialization B is extremely useful since that's basically free points.

Oh, I see what you mean. If item design uses some sort of "item points" system, giving it a huge disadvantage (even if it's one that ultimately doesn't affect your character at all) is a good "excuse" to make the other stats excellent.

In other words, that ring would be sort of a way to make physical combatants highly resistant to magic by "giving up" things that a physical combatant wouldn't care about anyway (Spellpower and Sexiness). For that character, it's a huge boon for no trade-off, which from a player's perspective feels kind of like you're gaming the system.

Still, surely the devs must not be bound by a point system. If they want to make a ring that hampers magic, they can just do that and say "Here's a ring that hinders magic, you'll be more resistant to magic but your own magic will be hindered as well". The addition of "and also it makes you ugly" at the end seems... unnecessarily specific, even targeted? I don't know. I know there are design notes floating around but I haven't searched for them and read them and analyzed them, maybe there's a specific reason for it. Maybe some planned magic users are weak to lust combat and it would be unfair for a sexy character to have magic resistance.

In the end, as players, we just use the items that we can use and leave the rest.
 
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Afier

Well-Known Member
Sep 4, 2015
54
38
I've used it a couple of times, but it's never been integral to success in important encounters. It just never really felt effective, especially against opponents who's preferences you don't match.