it's "will to fight" essentially from my understanding. like if someone gets a ahegao and falls over, that's resolve, if a character gets beat in the head thats health damage, if a cthulu entity straight from derry maine says hi, that's resolve damage. primary finer points are stuff like soul drainage seeming to be represented through hp as well like with kitsune drains. tease is supported it's just a damage type that has parts it's op and parts worthless, like magic, for example fire against a fire golem, or teasing against a succubus. in comparison to teasing against a nofapper or fire against a ice creature. physical damage types are the exception, with most stuff being boppable, besides slimes and a few rarer exceptions. you still have to use variety then though, magical weapons vs ghosts, different enchantments for different weaknesses. magic and teasing requires knowledge of weaknesses and a finer touch for a bigger reward, and also resolve bars are generally far lower than hp, and cait, quin, and az have probably some of the greatest synergy available for a single damage party as a tease tank.No.
It's just not seriously supported right now. They made Song of Splendor overpowered and Allure very strong, and gave a couple companions a Lust set, so it works... but it's extremely boring. No variety at all.
Oh, and there's a problem with some enemies being immune to Resolve damage. If you use an HP combat group, you can beat virtually anything using your combat specialty, it'll just be harder in some cases (like ghosts and slimes), and if a monster is highly resistant to HP combat it'll often be super weak to Resolve attacks (slimes, for example). But if you use a Resolve combat group and you meet something that's immune to Resolve damage, everything you've specialized in is now 100% worthless. You have to use HP combat, and enemies that are immune to Resolve are not weak to HP combat, on the contrary they seem to be particularly resistant to it (golems, for example). You can beat anything as a primarily HP combat group, but as a Resolve combat group you can be hard-countered.
And it's screwed up how Resolve tries to mix terror and lust. It should be one or the other (preferably lust), not a mix of both.
I understand the concept (it is, after all, called Resolve), and I think it would work against fear or lust, it's just... you'd think they would work against each other. If someone has just been hit with a terrifying morale-wrecking attack, they're not gonna care about your nice tits, and if someone has just been driven mad with lust, their brain will filter out danger or terror.it's "will to fight" essentially from my understanding. like if someone gets a ahegao and falls over, that's resolve, if a character gets beat in the head thats health damage, if a cthulu entity straight from derry maine says hi, that's resolve damage. primary finer points are stuff like soul drainage seeming to be represented through hp as well like with kitsune drains. tease is supported it's just a damage type that has parts it's op and parts worthless, like magic, for example fire against a fire golem, or teasing against a succubus. in comparison to teasing against a nofapper or fire against a ice creature. physical damage types are the exception, with most stuff being boppable, besides slimes and a few rarer exceptions. you still have to use variety then though, magical weapons vs ghosts, different enchantments for different weaknesses. magic and teasing requires knowledge of weaknesses and a finer touch for a bigger reward, and also resolve bars are generally far lower than hp, and cait, quin, and az have probably some of the greatest synergy available for a single damage party as a tease tank.
Yeah, no I do understand your point you're right, I think it's just mainly to keep things simple instead of having a arousal bar and fear bar. There's some things that are more grounded in reality like sexy clothes increasing ability to tease and full plate mail stuff making it harder, and some stuff that deviates from realism. Part of what you're talking about is probably mostly caused from coc and tits having mostly fun encounters with wacky, zany, and horny creatures, and then it dips into lovecraft-y horror a bit rarely. So it would kinda make less sense to start off with a terror or sanity bar than it would help to have it and it come into play maybe less than 10% of encounters. I might be talking more about it than you care about but it's interesting to think about the game design part.I understand the concept (it is, after all, called Resolve), and I think it would work against fear or lust, it's just... you'd think they would work against each other. If someone has just been hit with a terrifying morale-wrecking attack, they're not gonna care about your nice tits, and if someone has just been driven mad with lust, their brain will filter out danger or terror.
But hey, if I'm walking down the street and suddenly a super hot girl and a scary big guy jump out of the bushes, and the girl takes off her top to shake her tits in my direction and the big guy roars at me raising his arms menacingly, I am definitely going to run away. So... sure.
It was just a minor point anyway. Mostly it's the lack of variety and the Resolve-immune enemies that aren't weak to HP damage that prevent me from ever using the build.
Yeah, no I do understand your point you're right, I think it's just mainly to keep things simple instead of having a arousal bar and fear bar. There's some things that are more grounded in reality like sexy clothes increasing ability to tease and full plate mail stuff making it harder, and some stuff that deviates from realism. Part of what you're talking about is probably mostly caused from coc and tits having mostly fun encounters with wacky, zany, and horny creatures, and then it dips into lovecraft-y horror a bit rarely. So it would kinda make less sense to start off with a terror or sanity bar than it would help to have it and it come into play maybe less than 10% of encounters. I might be talking more about it than you care about but it's interesting to think about the game design part.
But in terms of combat they're still working on it, I can see not liking a class or victory type just fine, but some have gotten quite a bit better over time. Tank pcs weren't doing too swell but they've added a lot of equipment like the absorb shield that actually help more than you'd think. If you don't enjoy them or think they're not doing enough dps or rps I'd recommend trying something else and coming back to it further along development.
There's this weird... reluctance? About lust combat.
This makes gear, like the new items, that penalizes Specialization A but boosts Specialization B is extremely useful since that's basically free points.