So I've been looking into some of the mechanics for TiTS lately and the game appears to make a distinction between a character's cum multiplier and "ball efficiency" (internally, at least, the latter isn't even shown in the codex) when calculating the final cum output, and digging into the code the other day let me boil down the formula to what's now written on the wiki. Ball efficiency affects cum capacity (maxCum) and scaling based on fullness (currentCum), and then you have the cum multiplier that just... seemingly restricts the current cum value out of nowhere according to a lust-based modifier and doesn't really do much else.
Why are cumMultiplier and ballEfficiency two different stats and what are they each supposed to represent?
EDIT: From the looks of it and the way they seem to be boosted in relation to each other, it seems like that could be related to making sure you're always able to orgasm multiple times in quick succession, even with a slow refactory rate? I wouldn't be surprised to have missed a mechanic like that, considering my PC started out as (and still is) half-kui tan, where my main worries tend to be waking up after engaging in oral sex and finding out my 'nads are now taking up more space than there should be in the entire room.
Why are cumMultiplier and ballEfficiency two different stats and what are they each supposed to represent?
EDIT: From the looks of it and the way they seem to be boosted in relation to each other, it seems like that could be related to making sure you're always able to orgasm multiple times in quick succession, even with a slow refactory rate? I wouldn't be surprised to have missed a mechanic like that, considering my PC started out as (and still is) half-kui tan, where my main worries tend to be waking up after engaging in oral sex and finding out my 'nads are now taking up more space than there should be in the entire room.
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