I've made prototype for a stealth/rpg/trainer game. Using Unity and free rpgmaker style assets.
The demo works well. My only complaint is that the collision map (or navmesh or whatever) prevents the player character from walking "behind" some objects which seem like they ought to be passable.
There's a design-level problem here involving balance. In order for the training scenes to be satisfying, they'll need to include a fair amount of content (e.g.
at least 10 minutes of gameplay depicting the character's gradual seduction, hypnotism, torture, corruption, or whatever).
It would be tough to stretch the RPGMaker abduction scenes to the same length. If the map is so
large that it requires 10 minutes to walk across, then it will require an absurd amount of time for you to
create it. If the map is so
densely populated with guards that it requires 1 minute of active gameplay, plus 9 minutes of waiting/watching/planning, then it's going to be fairly boring. If the game is so
difficult that it requires 20 attempts per level (averaging 30 seconds per attempt) then it's going to be aggravating -- people are probably looking for sexual gratification rather than
Dark Souls.
One way to adjust the balance would be to break up the training sequences with additional "sneaking" missions (which would presumably be optional). The player might try to grab a treasure from a monster-infested cave, in order to gain money to buy special costumes or sex toys for the girl. If the girl is a princess, then the player might infiltrate a castle and search her bedroom for clues which could help to seduce or blackmail her. The player might venture out and slash at monsters in order to brew their remains into a love potion, or slay a few goblins for EXP (which would presumably improve the player's stats and make the training minigame easier).
Currently I'm looking for artists, writers for this game.
You should probably specify
what the artists are expected to contribute. Event CG? Backgrounds? Character portraits? Custom RPGMaker sprites? Custom terrain and tilesets? GUI designs? Item sprites? Pixel animations?
Would authors be working in Unity to create scripted interactions? Or would they just submit pages of text which
you will then arrange into game assets? Do you expect authors to have prior experience with Visual Novels, or are you accepting contributions from anyone?
You've indicated that fetishes are at the contributors' discretion, but there are probably
some ideas which wouldn't fit into your game's backstory or aesthetic. It looks vaguely medieval, so an android girl presumably wouldn't fit. Similarly: if an author hands you a completed script for a
male abductee and you say
"ewww that's gay; no thanks" then you've wasted their time. It's best to spell out your expectations and limits beforehand.
Of course, if you actually
are totally committed to accepting anything then please disregard my nagging