Dark Difficulty Builds?

coffee with milk

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May 5, 2021
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So what do you guys play on hard/dark mode? What class, abilities, armor, etc. do you use? Damage is okay but I seem to get resolve nuked like every other fight. Is there a way to overcome that? If so, how?
 

Savin

Master Analmander
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Aug 26, 2015
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Can't get resolve nuked if your enemies die before their second turn.

I run a high-Cunning/Strength Thief build focused on big single-target hits like Shadow Strike and Dastardly. Paired with Brint and Cait or Arona she does hilarious damage.
 

Undecided

Well-Known Member
Feb 16, 2021
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So what do you guys play on hard/dark mode? What class, abilities, armor, etc. do you use? Damage is okay but I seem to get resolve nuked like every other fight. Is there a way to overcome that? If so, how?
So, you can pretty much go through Dark Difficulty / Dark Mode with whatever Class you really want, but you do have to make sure that you equip your PC with ways to deal with Resolve Damage.
I'd suggest you take a look at the Wiki for Items / Powers related to Resolve or Focus (bear in mind the aforementioned searches are for those specific terms throughout the entire Wiki; so there may be some results not pertaining exactly to what you're looking for, if you want searches just for specific items related to Resolve / Focus these will be here: Resolve:Items, Focus:Items).
The below are things that I've found can be useful (some providing Focus to aid with Resolve Damage, or some even providing Mental Resistance as well; others just for Regenerating Resolve (and some with Health Regeneration too)), and have split into two categories; Core (that pretty much every PC can make use of and can acquire via relative ease) and Situational (which some PC's may make use of but may not be that easy to include in a build nor to acquire).

Core:

Situational:

Aside from the above lists; dealing with Dark Mode can be made somewhat easier by playing Charmer Class to begin with; or investing in Willpower for the Focus / Mental Resistance increase.
But yeah, Resolve Damage is pretty difficult to deal with in Dark Mode even with the Resolve rework. I usually just rely on the Bolstering Dance Power or Trail Rations to get through, but the early game can also be a bit rough (the Hornets in the Old Forest are pretty OP).
 

coffee with milk

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May 5, 2021
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Thanks for the replies! However, I have a question... Is cunning worth putting points into for a Black Mage champ? I'm wondering because I'm not sure how that works. Does critical hit apply to spells? How does the catalyst tag come into play?
 

Undecided

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Feb 16, 2021
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Thanks for the replies! However, I have a question... Is cunning worth putting points into for a Black Mage champ? I'm wondering because I'm not sure how that works. Does critical hit apply to spells? How does the catalyst tag come into play?
Yeah if you want to go for a more damage focused Black Mage then going with Cunning is fine (it also provides Ward and Magical Resistance). Your PC might be a bit squishy to Physical Damage and have limited Evasion, but you can always respec if it doesn't work out.

Spells don't typically crit unless the weapon you're using has the catalyst tag (see the Accuracy and Critical Chance sections); so if you plan on making use of one of those to synergize with your build then I'd suggest having a look at the wiki for a list of the items with the catalyst tag (this link for any mention of "Catalyst" on the wiki, this link for any weapons with the "Catalyst" tag on the wiki).

Also, I'd suggest reading this helpful post by WolframL.
 

Savin

Master Analmander
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Aug 26, 2015
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Spells don't typically crit unless the weapon you're using has the catalyst tag
Not quite true -- you just don't get your weapon's CritChance bonus unless it has the Catalyst tag. You still have the full CritChance provided by your Cunning and any trinkets even if you're just using a dagger.
 

Shmebulock

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Apr 5, 2021
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Is there a one handed catalyst that is neither a piece of paper or attached to having an edgy fuckboi in the tavern as part of the deal?

Also, throwable, like Xena's chakram
 

coffee with milk

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May 5, 2021
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Is there a one handed catalyst that is neither a piece of paper or attached to having an edgy fuckboi in the tavern as part of the deal?

Also, throwable, like Xena's chakram
The control rod from Kinu Quest seems pretty neat, -10 evasion though. There's also the Bone Seax. Looks like there ain't a throwable catalyst, yet.
 

WolframL

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Feb 12, 2020
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Specifically it's a (possible) reward for doing the second part of the Winter Wolf quest, whether you actually get it depends since that quest has a ton of variables.Successfully reach the southmost part of the ship and open the Lockbox to obtain it.
 

coffee with milk

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May 5, 2021
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Are hybrid builds worth it, other than personal preference/RP? I was thinking of trying a magic assassin type build, but I'm wondering if it's optimal or if I should just stick with physical damage.
 
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Kingu2

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May 20, 2020
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Are hybrid builds worth it, other than personal preference/RP? I was thinking of trying a magic assassin type build, but I'm wondering if it's optimal or if I should just stick with physical damage.
Stat wise you should stick to just three main stats. though with a high cunning thief build you can get some pretty good damage out of spells along with a willpower drink. whether or not it's worth it is up for you to decide because I personally don't use much magic.
 

Shmebulock

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Apr 5, 2021
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Are hybrid builds worth it, other than personal preference/RP?

I don't think so. I love strange hybrid builds, but right now the system rewards specialization. If you ever tried to play a monk in D&D 3.X, you know what is to be MAD (Multiple Ability Dependant for you muggles out there). It doesn't mean that you can do a hodgepodge monster of a character and still clear all the content in normal, but it's far from optimal.

The thing is, the most valuable resource in any turn based combat system is turn. The more turn you have (as in: being able to act), the less turn your opponents have, and the most you can do in your turn ofter determine the effectiveness of your characters. So...

  • How do I get more turn? You can't right now, so skip it.
  • How do I take turn away from my opponents? Well, you can either inflict a status such as stunned that takes a turn to remove (which is unreliable, tied to long cooldown skills, and unrewarding on double-turn enemies) or you can kill their face (which is better, has a lasting effect in group battles, and dead enemies can't do damage, a phenomenon that is known as proactive healing).
  • How do I get the most out of my turn? You maximize the stats that your powers depend on.

Think of your stats as the butter you spread on a toast. The bigger the toast, the less flavor you get... until it's so spread out that it looks like some sort of sweaty, oily smelling piece of bread. What you want is every bite to be a chunky hit of creamy, buttery flavor. And that's why I don't write just after breakfast.

Just as Kingu2 says, max three stats, tank the rest. The way I see it:

  • If you want to do damage of any kind, max Agility for Accuracy.
  • Pick Strenght, Willpower, or Presence in order to do fat physical, magical, or tease damage, respectively.
  • If you're gonna do just one type of damage, go for Cunning in order to boost crit chance and crit damage. For multiple damage sources, forego crit entirely and pick two of the aforementioned damage sources (although you could be souping things up a little too much with the limited selection of powers you can equip).
  • If you don't like doing damage to people and enjoy giving smooth handjobs to the rest of your party, stick to Presence, Toughness, and Willpower. Remember that a good support wakes up their fellow party members with a loving blowjob and a good, varied breakfast.
 

Stupid_Goo

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Apr 10, 2021
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How do I get the most out of my turn? You maximize the stats that your powers depend on.
Funny thing, because I tried doing a spellblade build where I evenly split Strength & Willpower and noticed my spells did less damage than if I focused entirely on Strength - those spells I was swapping between being Power Wave, Leech, Smite Evil and Vitality Reap. Weird how spells did more damage focusing on physical attack than splitting...
 

Ireyon

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May 14, 2018
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Funny thing, because I tried doing a spellblade build where I evenly split Strength & Willpower and noticed my spells did less damage than if I focused entirely on Strength - those spells I was swapping between being Power Wave, Leech, Smite Evil and Vitality Reap. Weird how spells did more damage focusing on physical attack than splitting...

That's because Power Wave and Smite Evil are also melee attacks. They add a spellpower component to a standard physical attack, so if your strength increases they get stronger.
 

Stupid_Goo

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Apr 10, 2021
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That's because Power Wave and Smite Evil are also melee attacks. They add a spellpower component to a standard physical attack, so if your strength increases they get stronger.
And then Leech and Vitality Reap? Cuz they also did nore damage based off of Strength than if I had split between Strength & Willpower, and they're both spells.
 

Ireyon

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May 14, 2018
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And then Leech and Vitality Reap? Cuz they also did nore damage based off of Strength than if I had split between Strength & Willpower, and they're both spells.

That's a bug. They don't have the weapon or melee tag and I just checked the wiki, they're only influenced by spellpower.

Can you show me your stats at the time of casting? Because that definitely shouldn't happen. The majority of spells don't care about strength at all.
 

Ireyon

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May 14, 2018
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Strength increases all forms of penetration by 1 point.
Wait, that means spell penetration as well!?

Why? The spiraled staff specifically mentions spell penetration as something different from normal armor penetration.... ugh, my head hurts.
 

Kingu2

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May 20, 2020
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I haven't really been playing hard mode but I have been experimenting with some solo builds(no companions). it's been an interesting challenge on normal difficulty. the to most successful ones have been very high damage thief and a very tanky paladin with heals.
 

Blueboy

Active Member
Dec 7, 2020
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Kunai's bleed damage can crit into some pretty fat damage. You won't get a normal notification when bleed crits happen, but you'll know them when you see them.
Not only is the bleed on-hit working but it's able to crit, best news I've heard on here. I will have to test it out later, sounds nutty for single monster/boss fights.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
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FWIW I just beat the new dungeon (Coming Next Patch) with Winter Knight Brint, Etheryn, and a Spiral Blade-armed Champ with Heal, Shadow Strike, Cleave, and Dastardly Trick. Revive Ult, did not need to use. Pretty challenging, but did okay. Sure proves you don't need to be HYPERoptimized to beat Dark Diff :D
 

WolframL

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Feb 12, 2020
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Maybe not hyper-optimized but if you've got Brint in the party you're definitely hyper-cocktimized...

<settles in to wait and see what this new dungeon is going to be>
 

Ireyon

Well-Known Member
May 14, 2018
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Maybe not hyper-optimized but if you've got Brint in the party you're definitely hyper-cocktimized...

<settles in to wait and see what this new dungeon is going to be>

Having Brint in the party is just cheating really. I luv me some OP warrior minos~

Isn't the next dungeon the actual city of minotaurs? I'm curious to see the combat encounters though~
 

SH60

Well-Known Member
Jun 8, 2021
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Thinking of making a support build for dark diff here's what I got so far.
Stats - Willpower, Presence and Agility
Skills - At-Will(Heal/Great Heal), Recharge(Group Heal/Blessing, Shield of Light), Encounter(Spirit Veil), Ultimate(Revive/Inspiration)
Any changes needed and what gear is good for this?