Cuddly Saurmorian

Preacher

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Nov 22, 2016
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The most holiest of grounds
You don't need approval. Just do it. If it sucks, it sucks. Try again. If not, congrats and hope for implementation.

I think the only sort of approval you need is if you want to change something of a character of another writer.
 

Zavos

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May 7, 2016
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As Preacher said, projects don't necessary need approval. There are a few guidelines to keep in mind:
  • No blacklisted content (scat, vore, wartersports, incest and so on)
  • If you're expanding upon something (usually an NPC) currently in the game, the original author has veto rights. An entirely new NPC generally doesn't have to worry about this, but talking to Aulluama (the creator of Saurmorians) might be best to avoid conflict concerning Saurmorians as a species/topic.
  • There must be lewd. This kind of goes without saying, but NPCs can't not be sexable without valid reason.
  • Quality standards are to be maintained. A big part of this is ensuring readability of your doc and using parsers properly, but general writing quality should be considered. Be sure to try and have someone edit your work to find and resolve minor flaws that might escape you.
 
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Vadue

Member
Feb 25, 2019
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You don't need approval. Just do it. If it sucks, it sucks. Try again. If not, congrats and hope for implementation.

I think the only sort of approval you need is if you want to change something of a character of another writer.

This is the wrong approach. Always try and find someone to proof-read your work well before submitting it! A good editor will find the mistakes that slipped past your reviews and can make-or-break a project. Often other people will come up with suggestions to augment your work, or even entire ideas that never occurred to you. These forms and it's members are a great resource, use them!
 

Preacher

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Nov 22, 2016
775
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The most holiest of grounds
This is the wrong approach. Always try and find someone to proof-read your work well before submitting it! A good editor will find the mistakes that slipped past your reviews and can make-or-break a project. Often other people will come up with suggestions to augment your work, or even entire ideas that never occurred to you. These forms and it's members are a great resource, use them!
I'm not saying no-one should go through it before submission, I'm saying that if someone wants to write something then they don't need approval, barring already existing works. They did not say anything about submitting it yet, merely that they won't invest into parsers unless someone approves of their work, so I did not include my thoughts of the submission of work. This is the ideas section after all, not the submissions section where people usually develop their things as WIPs and have other people go though it before finally submitting it to the devs.
 

Evil

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Jul 18, 2017
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Well that's the thing. Everything created for TiTS needs approval at some stage. There's a whole mountain of content that has been rejected because it either doesn't fit the tone of the game, was wildly inappropriate or was done with the original content creator's permission. It all goes by Fen and either it goes through or its sent back.

Now is actually the best time to find out if it could be approved, before anything is done. I mean, there's no point in all those lost hours and thousands of words only to find out that "Super-Awesome-Content-X" will never get into the game.
 

Preacher

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Nov 22, 2016
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The most holiest of grounds
True. The pitch and hit/miss time is always to be considered. I just don't want people to think "man that's an awesome idea, too bad I'm not gonna write it because everyone will probably hate it"
 

Evil

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Jul 18, 2017
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And there's nothing wrong with encouraging writers. Its a great thing to do. You just don't want someone going in blind and getting down because of it.

Imagine if someone wrote 100,000 words of content, a whole character and quest. They get really excited, they're pumped about the idea of it getting into the game...aaaaand then its rejected because it's built around, I dunno, banned content. To be a writer in that position, its, well its soul crushing.

Its better to offer constructive criticism, where you can point out things that can be improved upon and boosts their confidence.
 
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Raindrops

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Jun 19, 2016
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And there's nothing wrong with encouraging writers. Its a great thing to do. You just don't want someone going in blind and getting down because of it.

Imagine if someone wrote 100,000 words of content, a whole character and quest. They get really excited, they're pumped about the idea of it getting into the game...aaaaand then its rejected because it's built around, I dunno, banned content. To be a writer in that position, its, well its soul crushing.

Its better to offer constructive criticism, where you can point out things that can be improved upon and boosts their confidence.

In other words; Fail early. Do not build up a fuckton of work before you know it's got a chance. If something is built on a flawed premise, no amount of extra work will make it workable, so better to just kill it in the early stages and find a new idea that will work
 
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