Critical Error - Tarkus - Soaked Raksvel

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lillyerin13

New Member
Dec 22, 2023
1
0
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I had triggered the ruin her sequence and then lost to her and when she is applying the throbb it gives a critical error

Version: 0.9.084-BACKER-ELECTRON#4333 Message: T.func.apply is not a function Stack:
TypeError: T.func.apply is not a function
at w (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:10594175)
at e.value (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:10599482)
at e.value (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:17466595)
at e.value (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:17466776)
at e.value (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:17466116)
at Object. (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/content_tarkus.0216b4d8.js:1:4583285)
at file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:12085945
at file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/main.0bcca896.js:1:10692351
at Object.We (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:494341)
at $e (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:494495)
at file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:512698
at Cr (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:512792)
at jr (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:513206)
at file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:518842
at Me (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:594178)
at file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:514665
at Nr (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:514695)
at Qt (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:502762)
at Kt (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:501988)
at t.unstable_runWithPriority (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:641866)
at Go (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:523023)
at Ie (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:593918)
at Xt (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:501781)
at HTMLDivElement.o (file:///F:/Games/TiTS-backer-0.9.084-win/resources/app/vendors.237b6b2b.js:1:48987)
(02:35:20.783) (UserInterface) info: Popping UI State back to MainText...
(02:35:20.783) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:35:20.792) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:35:25.485) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:35:26.171) (UserInterface) info: Popping UI State back to MainText...
(02:35:26.171) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:35:33.381) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:35:34.200) (UserInterface) info: Popping UI State back to MainText...
(02:35:34.200) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:35:42.114) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:35:42.989) (UserInterface) info: Popping UI State back to MainText...
(02:35:42.989) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:35:46.050) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:35:46.054) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(02:35:46.054) (UserInterface) info: generateSaveMenuButtons()
(02:35:50.612) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:35:50.614) (UserInterface) info: generateSaveMenuButtons()
(02:35:51.780) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(02:35:54.583) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:36:00.817) (UserInterface) info: Popping UI State back to MainText...
(02:36:00.817) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:36:03.554) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:05.678) (UserInterface) info: Popping UI State back to MainText...
(02:36:05.679) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:36:15.236) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:15.992) (UserInterface) info: Popping UI State back to MainText...
(02:36:15.992) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:36:19.223) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:36:19.754) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:27.485) (UserInterface) info: Popping UI State back to MainText...
(02:36:27.485) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:36:31.459) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:36:31.945) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:32.626) (UserInterface) info: Popping UI State back to MainText...
(02:36:32.626) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:36:36.766) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:36:37.231) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:37.941) (UserInterface) info: Popping UI State back to MainText...
(02:36:37.941) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:36:39.023) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:36:43.569) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:36:47.345) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:36:55.965) (UserInterface) info: Popping UI State back to MainText...
(02:36:55.965) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:37:47.318) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:37:55.302) (Creature) info: Status 'Big One Cooldown' already present on soaked raskvel
(02:37:56.149) (Creature) info: Status 'Big One Cooldown' already present on soaked raskvel
(02:37:58.552) (UserInterface) info: Popping UI State back to MainText...
(02:37:58.552) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:38:02.469) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument ( Your balls however, are slapping against her swollen cunny with each thrust. It’s not something you can avoid, but it’s not like you want to. There’s a certain satisfaction to the odd, lewd sensation of having your balls coated in this slut’s cunt liquor. Maybe you’ll force her to suck them clean after this fuck. Or better yet: go ass to mouth before fucking her cunt. Why not?)
(02:38:02.469) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( But there’s still more to be done. You take a sharp breath and then thrust forward, pressing your rigid knot against her ass. There’s a single moment of pressure, but there’s no doubt: it’s going in. 20 minutes ago it might’ve been a challenge to get in, but your fat knot enters her fuckhole with a delightful moment of pressure and a wet, lewd pop. And then you start knotfucking her.)
(02:38:06.728) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (, her eyes open wide as you pop your knot in, and she squirms)
(02:38:06.729) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (With your cock still knotted inside her, her belly has grown.)
(02:38:09.521) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:38:09.526) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(02:38:09.526) (UserInterface) info: generateSaveMenuButtons()
(02:38:13.440) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:38:13.445) (UserInterface) info: generateSaveMenuButtons()
(02:38:14.765) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(02:38:17.296) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:38:18.057) (UserInterface) info: Popping UI State back to MainText...
(02:38:18.057) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:38:25.272) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:38:39.685) (UserInterface) info: Popping UI State back to MainText...
(02:38:39.685) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:38:46.201) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:39:16.470) (UserInterface) info: Popping UI State back to MainText...
(02:39:16.470) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:39:19.347) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (The churning gravity of your seed-bloated ballsack swings neatly against the rabbit’s pelvis, fervent impacts swelling your libido. Your gonads actually ‘whap’ against hers, waging a tertiary battle.)
(02:39:19.348) (Creature) warning: PlayerCharacter.hasFlare() was passed an invalid argument ( whilst the flaring head of your cock opens into purpose)
(02:39:19.348) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( In the final stretch, the ultra-stiff swell of your knot squishes into her torrid horsecunt, not quite locking but certainly capable of doing enough to ensure thorough insemination.)
(02:39:19.348) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, the leaping of your testes timed excellently to the impregnating revel)
(02:39:19.349) (Creature) warning: PlayerCharacter.hasCocks() was passed an invalid argument (Positively inflamed by the inability to screw her doggystyle, you ramp up the violation of the laquine’s loins and align your ERROR: INVALID WANG INDEX for simpleCockNoun() to her slit, cramming multiple masts into the darkness of her cum-drunk twat. She’s so wet and loose that your knot pops out, but now there are two large bulges in her abdomen! You take a breath so deep that you can’t let it go, pumping her midsection full of charged seed.)
(02:39:26.995) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:39:27.998) (UserInterface) info: Popping UI State back to MainText...
(02:39:27.998) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:39:32.887) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:39:33.722) (UserInterface) info: Popping UI State back to MainText...
(02:39:33.722) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:39:35.995) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Drop".
(02:39:41.212) (UserInterface) info: Popping from "Drop" and setting "Main Text" as active state.
(02:39:49.181) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:39:49.185) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(02:39:49.186) (UserInterface) info: generateSaveMenuButtons()
(02:39:51.653) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:39:51.656) (UserInterface) info: generateSaveMenuButtons()
(02:39:53.474) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(02:39:56.283) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:39:57.135) (UserInterface) info: Popping UI State back to MainText...
(02:39:57.135) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:40:03.535) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(02:40:04.988) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(02:40:06.123) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:40:11.122) (Inventory) info: Attempting to use item "Condensol"
(02:40:12.892) (UserInterface) info: Popping UI State back to MainText...
(02:40:12.892) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:40:20.162) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:40:31.287) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:40:37.421) (UserInterface) info: Popping UI State back to MainText...
(02:40:37.421) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state. ```
 
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