Console save editing help

ace62354

Well-Known Member
Jun 5, 2016
94
8
{
key: "wings",
value: function (e) {
var t = [],
n = ["black", "dark red", "dark green"];
if (e.hasWings() || t.push((function () {
return Tf.TfGrowDragonWings(e, {
colors: n
})
})), e.hasWings() && e.wingType !== GLOBALS.BODY_TYPE_DRACONIC && t.push((function () {
return Tf.TfChangeDragonWings(e, {
colors: n
})
})), t.length <= 0)
return !0;
randCollection(t)()
}

Uncaught TypeError: e.wingTexture is not a function
at Object.e.wingCount [as func] (826.fe6a90cf8428615fe7c8.js:1)
at A (505.6a5315f35997f99e59f2.js:1)
at e.value (505.6a5315f35997f99e59f2.js:1)
at e.value (256.2af55323c3779289cac5.js:1)
at e.value (256.2af55323c3779289cac5.js:1)
at Module.kw (826.fe6a90cf8428615fe7c8.js:1)
at <anonymous>:1:4


so Tf.TfChangeDragonWings(?, ?)

pc.scaleColor= "black"

pc.hasWingTags= "scaled"

pc.wingTexture= "scaled"
 
Last edited:

ace62354

Well-Known Member
Jun 5, 2016
94
8
ok i found this

{
key: "addItem",
value: function (e, t) {
"function" == typeof e && (e = new e);
var a = e.stack,
n = this.inventory.map((function (e) {
return e && Object.assign(new e.constructor, e)
}));
return n.filter((function (t) {
return t.is(e) && t.stack < t.stackLimit
})).forEach((function (e) {
var n = e.stackLimit - e.stack,
i = n > a ? a : n;
e.stack += i,
t && (e.tempStacks = (e.tempStacks || 0) + i),
a -= i
})),
0 === a ? (this.inventory = n, !0) : !(this.hasInventorySlots && !this.hasInventorySlots() || (this.inventory = n, e.stack = a, t && (e.tempStacks = a), this.inventory.push(e), 0))
}
pc.addItem(ITEMS.MinoBloodwine) gives one soo how do i get more then one at a time