When I go to the warp points and pick who I want to party with, many thing effect who I'll take such as combat ability, who can comment on what, and whatever else I would need them for. But one thing I know everyone looks at when choosing who they party with is combat effectiveness, I mean really who wants to do bad at combat? If a player surrenders or just happens to want to lose that's one thing, but you need to win some time and to win you must fight.
Preamble aside I want to go into each companion set, powers, and stats. And like my post on how great Banishment is describe why each are great in their own way, I will also mention bad things if a particular thing has problems. And for the stats I mention please refer to the wiki page.
I'll being doing our best cat girl Cait first and writing up the others later. 1: Because she is our first companion and 2: it would take so long to write them all up in one post, and I'm not sure on a word limit per post so I'm splitting it up for all the sakes including mine.
Next up is Brint/Brienne so make sure to check back later for it, just watch the thread or something.
Preamble aside I want to go into each companion set, powers, and stats. And like my post on how great Banishment is describe why each are great in their own way, I will also mention bad things if a particular thing has problems. And for the stats I mention please refer to the wiki page.
As the last note I would like to say that with every new set added old sets get more and more powercrept, sets such as Vestal's Raiment blowing the Witch Gear so far out of the water and it even power creeps other companions like Atugia's Knight set. My small point is in comparison to older sets new sets get custom powers, straight up new ones or direct upgrades to old powers to make sure the new sets are competitive in relation to the old ones, it just feels like power creep somewhat. With that tangent aside time for the analysis.
I'll being doing our best cat girl Cait first and writing up the others later. 1: Because she is our first companion and 2: it would take so long to write them all up in one post, and I'm not sure on a word limit per post so I'm splitting it up for all the sakes including mine.
Our first companion and one of the most versatile companion we have, she can work it almost any party no matter the need as she can be a tank, healer or a damage dealer in all flavors. She come with five sets and all the potential you could need in companion. Her ultimate Devotion just like her versatility is great, who would turn down a free kittydown once a day. She has two level three perks one being Take Comfort in Me and the other being Arcane Infusion, both are great and it's really up the the player if they want the plus 10 Spellpower or plus 10 Focus. Her Level five perk can be Focused Will or Commanding Presence, With one adding to you Magic Resistance and the latter adding to your Mental Resistance.
Caits starting set and a good all around set, she can heal, she can do some damage, and she can buff/debuff, what more could you want from your healer. Her level seven perk Overcharged Healing can come in handy sometimes but as it can only proc on a crit you shouldn't rely on it, with her level one being Healers Hands which lets her heal when she heals others. Heal is a good power and you can't go wrong with it as it heals up to 54% of a allies max HP, White Fire is a fine spell with one recharge and comparable damage to other one recharge powers and a good damage type in holy to even out with fire with a change to burn for ok damage. For support Sun of Jassira is similar to smoke bomb with okish damage for one less turn of blind for a four turn recharge, but unlike Smoke Bomb you don't get obscurement and the attack is pure fire which bounces off demons . Now spirit veil feels like a bad power and weak but in essence it's a combo of Guarded Stance and Mirror Image without the threat generation but the recipient gets extra armor in exchange, but that still doesn't get rid feeling of it doing nothing or feeling like a wasted turn when you could be healing someone or hitting them chip damage.
{Stats: This set has high Spell Power, Spell Penetration, and high Magic Resist but nothing else to speak about other then ok evasion and almost 400 health. She has low focus, ok armor and almost no resistances other then a little blight and fire but a weakness to ice.} (Set Summery: A white mage healer with some damage but nothing special)
{Stats: This set has high Spell Power, Spell Penetration, and high Magic Resist but nothing else to speak about other then ok evasion and almost 400 health. She has low focus, ok armor and almost no resistances other then a little blight and fire but a weakness to ice.} (Set Summery: A white mage healer with some damage but nothing special)
The defensive healer set with no damage potential, you trade out almost all of Cait's damage for the ability to heal more and delay damage with evasion and shield HP. This set has the same level one, three, five, and seven perks as Passion Priestess and those work well on this set. Heal is heal, it cures bleeding. Her other heal is Eternal Light which heals over time for the same amount has heal and with a one turn recharge it's quick to come back so you can use it on a target and have them heal somewhat while focusing on healing your main hit taker, the power itself could be buffed to also do something else along with healing as with resolve removed it's just heal overtime. Shield of Light is a good spell for letting the recipient take a hit or two with out digging into their HP, with the added bonus of receiving healing while under the effect. Mirror image give 10 evasion to the whole team until Cait is tripped or knocked down which is good even if a bit bland for an encounter power, but it's not like she has much else to do other then heal so you might as well see if you can get a free dodge when everyone is topped off.
{Stats: High Spell Power, not that it mean anything on this set offensively, ok Magic Resistance but lower then Passion Priestess, good evasion, and almost 400 HP. A descent Crit stat and cunning mean you fish for Overcharged Healing Procs. Otherwise this set is just worse stats wise then Passion Priestess and is very passive other then healing or setting up a shield every three turns.} (Set Summery: A supportive healer that becomes very passive when not healing)
{Stats: High Spell Power, not that it mean anything on this set offensively, ok Magic Resistance but lower then Passion Priestess, good evasion, and almost 400 HP. A descent Crit stat and cunning mean you fish for Overcharged Healing Procs. Otherwise this set is just worse stats wise then Passion Priestess and is very passive other then healing or setting up a shield every three turns.} (Set Summery: A supportive healer that becomes very passive when not healing)
Caits big offensive set, a powerful Spellblade with great damage types. The level one and seven perks both boost her damage up a level with Twist the Knife any debuff gives her a 50 attack power boost on melee attacks, and with Arcane Penetration it boosts all her damage and not just her melee attacks by negating 15 points of resistance from the enemy as long as their not immune to the damage type. Charge Weapon is a great power due to dealing holy damage on attacks and getting free chip when combat starts, it also fully benefits from both her high Attack Power and Spell Power. Shadow Strike is a rather bland power but not bad at all, 100 Attack Power and 50 Accuracy with one turn of Obscurement. It does have a four turn recharge which is a small wait. Next up is Leech and it's good power with a bad damage type in blight, can't scoff at a healing attacking move but it won't do much to a demon and such. Leech and other blight based attacks would be 100% better if we could boost them with Devious Ruse or even Trick like we can with fire and grease, but alas that power is unavailable to us unless we use Kiyoko. Last up we have Smite Evil which is a solid all around power that deals holy damage and can even heal allies a bit, no Attack Power boost but it does have plus 50 Accuracy which is nice.
{Stats: High Attack Power and Spell Power with great evasion, ok Penetration and good Accuracy. She has Low Armor, Ward and Focus with only a 338 HP stat, and like her other sets she didn't escape an 11 Initiative. She also inherits her first sets small weakness to frost and resistance to blight and fire} (Set Summery: A SpellBlade with great offensive prowess that can hit with both magic and physical damage, but can caught powerless in recharge turns due to the semi long recharge requirements of her powers if it takes you that long to defeat your enemy's with her around)
{Stats: High Attack Power and Spell Power with great evasion, ok Penetration and good Accuracy. She has Low Armor, Ward and Focus with only a 338 HP stat, and like her other sets she didn't escape an 11 Initiative. She also inherits her first sets small weakness to frost and resistance to blight and fire} (Set Summery: A SpellBlade with great offensive prowess that can hit with both magic and physical damage, but can caught powerless in recharge turns due to the semi long recharge requirements of her powers if it takes you that long to defeat your enemy's with her around)
A supportive charmer setup is quite nice, with added bonus of diversifying you damage output, even if she struggles into lust immune enemy's. Her level one and seven perks are all different then her other sets but fit well, with Enchanting Acts being overshadowed due to her having Sun Dance to use in her recharge turns but mini allure on normal tease could be nice to have. Now Dance of the Dunes it great as it gives her recovery for doing what she was already going to do which is tease damage, but with her powers you won't be teasing every round to take advantage of this perk. With mention of her powers lets talk about Sun Dance first and it's really good it deals decent tease damage and give all allies health, it could heal more but it is both an attack and a heal on a at-will so it won't be the best ever. Allure is every charmers bread and butter for it's good damage, semi quick recharge, and AOE effect plus it can give a status which is always good, there is no real downside to allure other then the threat gain which might get her under fire if your tank is not keeping up on threat generation. You can't go wrong with blessing a good all around set up power that grants plus 100 power to attacking stats for one turn, it only lasts one turn but that should not be something to hold against it. Now Enamoring is a great debuff to have available as it half's the enemy's main defensive stats plus it's also a tease attack, the damage is minor but your not using this power for that purpose.
{Stats: One of the best focus tanks in the game with okish Magic Resistance, good Sexiness, ok HP, ok armor, and good evasion. Surprisingly low Temptation but high Spell Power with no way to use it, a low Crit chance and damage and no real resistances with a small frost weakness. I will also mention a low Initiative for such a Agility and fast pace focused set.} (Set Summery: A charmer with great powers and debuffs to apply, that's also not completely dead weight vs tease immune enemy's due to blessing)
{Stats: One of the best focus tanks in the game with okish Magic Resistance, good Sexiness, ok HP, ok armor, and good evasion. Surprisingly low Temptation but high Spell Power with no way to use it, a low Crit chance and damage and no real resistances with a small frost weakness. I will also mention a low Initiative for such a Agility and fast pace focused set.} (Set Summery: A charmer with great powers and debuffs to apply, that's also not completely dead weight vs tease immune enemy's due to blessing)
Her newest set and what a set it is, she has most of the stats and all the powers to be a great tank and it shows. Her level one and seven perks are the same as both Passion Priestess and Witch Gear, she can make just as good use of them as her other sets can. First on her power list is Vestal's Embrace which is just better Lay on Hands for the most part, while also being a better heal especially for a tank. It can generates threat rather then taking half of it from the target, which can be useful in some situations. Next up is Searing Aegis and it gives the whole party plus 50 Armor, Ward, and Focus for a turn while dealing both fire and holy damage, a good power that can both protect the team draw more agro to Cait. Her second to last power is Sun of Jassia again and it works quite well on this set if you have a free turn, it's the only real debuff she can apply to the enemy's plus a little chip damage. The last power is named Seal of Light and when used it deals damage so it generates some threat and by using it she gains 30% more threat till she gets tripped up or stunned, it also gives her plus 50 Armor, Ward, and focus until the stance is ended. A real solid power and defensive tool that can some real mileage later on in the future turns after you use it, the only thing this doesn't do it heal but that's not saying much.
{Stats: Great Spell Power with good Armor, Warding, and descent Evasion. She also comes with almost 400 HP, her Magic and Physical resistance is really good with descent Crit stat to help proc Overcharged Healing. This sets only downsides are the lack of Focus and Mental Resist, no Initiative whatsoever, and lack damage type Resists, she also lack Penetration for her spell damage.} (Set Summery: A tank that preforms well with relatively few downsides, she doesn't have damage but she has healing and bulk to get you along. Even recharge turns are no big problems due to you being able to use Vestal's Embrace to heal because it's an At-Will power, overall this set is one of the better ones in the game)
{Stats: Great Spell Power with good Armor, Warding, and descent Evasion. She also comes with almost 400 HP, her Magic and Physical resistance is really good with descent Crit stat to help proc Overcharged Healing. This sets only downsides are the lack of Focus and Mental Resist, no Initiative whatsoever, and lack damage type Resists, she also lack Penetration for her spell damage.} (Set Summery: A tank that preforms well with relatively few downsides, she doesn't have damage but she has healing and bulk to get you along. Even recharge turns are no big problems due to you being able to use Vestal's Embrace to heal because it's an At-Will power, overall this set is one of the better ones in the game)