CoC will load saves, but not write them

circuit

New Member
Jul 30, 2016
2
0
When trying to play CoC on my new computer, no matter what version I use, they can READ the save files just fine, but they won't write to them.  I tried it with the debug flash projector and it threw this error when I tried to save:


Error: Error #2130: Unable to flush SharedObject.
    at Error$/throwError()
    at flash.net::SharedObject/flush()
    at classes::Saves/saveGameObject()[C:\Code\Git\CoC\classes\classes\Saves.as:964]
    at classes::Saves/saveGame()[C:\Code\Git\CoC\classes\classes\Saves.as:460]
    at Function/<anonymous>()[C:\Code\Git\CoC\classes\classes\Saves.as:277]
    at Function/<anonymous>()[C:\Code\Git\CoC\includes\engineCore.as:918]
    at coc.view::CoCButton/click()


edit:


CoCEd can still find, load, and save to save location perfectly fine, though...
 
Last edited by a moderator:

hatternumber0

Well-Known Member
Aug 27, 2015
264
18
Does running it as an administrator help?


Wild guess, but what about running CoC from the same folder the saves are stored.
 

circuit

New Member
Jul 30, 2016
2
0
Does running it as an administrator help?


Wild guess, but what about running CoC from the same folder the saves are stored.

Setting Flash projector to admin has not helped, no.  And to be clear, these are the actual save 'slots' that aren't working correctly.


Just tested it with in-browser version, too.  Th in-browser version SAYS it saves, but when I go to load, there's nothing in the save slots.


After some poking around on flash forums/sites, it looks like this MAY be related to me having moved my appdata folder to another drive, which apparently flash is, for some reason, really, really awful at handling.