I have no intention of sounding whiny or demanding. After following this project for a couple years, I'm still a little puzzled by the relative scarcity of equipment options. Be it upgrades, sidegrades or hell, even just cosmetic variations. There isn't a lot to choose from, even when not minmaxing. Which I find strange, considering a large part of the game is about looking however you like, but that currently does not extend to your choice of equipment. Well it definitely has been getting better as the game expanded, but I still feel like selection is lacking.
CoC had a similar issue, where the endgame was offering less than a handful of viable armours and even less weapons.
But what gives? Am I completely underestimating the time and effort it takes to write up and code a bunch of new weapons, armour, underwear or variants of existing equipment? I'm not talking about stuff that has more attached to it à la Goo Armour or Omnisuit, just basic items that are nothing more than their stats and descriptions.
CoC had a similar issue, where the endgame was offering less than a handful of viable armours and even less weapons.
But what gives? Am I completely underestimating the time and effort it takes to write up and code a bunch of new weapons, armour, underwear or variants of existing equipment? I'm not talking about stuff that has more attached to it à la Goo Armour or Omnisuit, just basic items that are nothing more than their stats and descriptions.