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Corruption of Champions II
CoC2 Questions & Answers
Charmer skills don't scale with sexiness stat?
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<blockquote data-quote="Aelana" data-source="post: 396567" data-attributes="member: 33513"><p>Huh? I read most of the post, but I don't get it. The difference between the classes is what class-bonuses you get, i. E. The "Stylish" bonus, versus "healing hands" from white mage.</p><p></p><p>So there is nothing keeping a charmer class from going into battle with a heavy armour and bessy mauler. I think you would agree to that, which is why I am confused with this statement:</p><p></p><p></p><p></p><p>Why? "Healing Hands" is a must for early game using "heal" IMO, because of how expensive it is to heal the party in terms of actions. But as soon as group heal is available, and the heal is stronger than the damage per turn, then "Healing Hands" is optional. I believe it also works on the "group heal" ability, but the character is doing something else on the other turns, so...</p><p></p><p></p><p>It could be there is a difference between hard mode now. I tried a bit of hard mode months back, and I believe group heal was still viable there. How is it now?</p><p></p><p>Anyways, before the last patch, Song of Splendor was THE ability. AoE tease, plus party tease buff... Amazing ability. A charmer needed high agility. The target was to get the first action in the turn, open song of splendor, and if any enemies are standing after the first turn, burst them with Allure. Only tease immune enemies were standing after that combo.</p><p></p><p>So the charmer build was max libido, and prioritizing temptation. Together with "Stylish", you'd probably hit the sexiness cap and your tease ability will hit like a truck. This will make your standard attack suck, and you have issues with defense. That's why I ran with the Roseblossom shield.</p><p></p><p></p><p>So that was my experience before. Now with the patch, the charmer synergizes easier with other damage classes. I haven't played hard mode yet, but I expected it to behave similarly.</p><p></p><p>But back to the main argument:</p><p></p><p></p><p>Summons have been historically lackluster. So the argument that summons are viable, but won't outperform a pure thief is a known thing. IMO that's the issue with a summon-based character, not with a charmer per se. The same argument sticks to a black-mage. (I think there is an old thread arguing black mage sucks, because its summons suck. Never mind that you can also not use summons as a black mage.)</p><p></p><p>So IMO the main argument for/against the charmer is the "Stylish" perk. Is it useful? This depends on two things:</p><p></p><p>1. Are tease builds still viable? If not, there are of course better perks. IMO the latest patch should have made tease builds more viable, because they used to "lock in" your attacks on one bar, wasting all the damage of the health bar. Now since this is gone, I expect tease builds to be more useful. But mind you, I have not tested this on hard mode.</p><p>2. There is a cap to sexiness. Can you reach the cap easily without the stylish perk? If so, there may be more useful perks even for the character. But even then the question becomes more difficult, because the perk may free up stats/item slots.</p><p></p><p></p><p>Depending on the build, the charmer has massive AoE dmg. AoE is the main threat generator.</p><p></p><p>If I remember correctly, there were threads complaining about how OP the charmer was. It had by far the highest AoE dps in game. It nuked most encounters in a single turn, given the enemies were not immune to tease. On top of that, the charmer took the first action in most encounters. A crit could disable an enemy before it took its action, reducing the overall dmgoutput of the encounter.</p></blockquote><p></p>
[QUOTE="Aelana, post: 396567, member: 33513"] Huh? I read most of the post, but I don't get it. The difference between the classes is what class-bonuses you get, i. E. The "Stylish" bonus, versus "healing hands" from white mage. So there is nothing keeping a charmer class from going into battle with a heavy armour and bessy mauler. I think you would agree to that, which is why I am confused with this statement: Why? "Healing Hands" is a must for early game using "heal" IMO, because of how expensive it is to heal the party in terms of actions. But as soon as group heal is available, and the heal is stronger than the damage per turn, then "Healing Hands" is optional. I believe it also works on the "group heal" ability, but the character is doing something else on the other turns, so... It could be there is a difference between hard mode now. I tried a bit of hard mode months back, and I believe group heal was still viable there. How is it now? Anyways, before the last patch, Song of Splendor was THE ability. AoE tease, plus party tease buff... Amazing ability. A charmer needed high agility. The target was to get the first action in the turn, open song of splendor, and if any enemies are standing after the first turn, burst them with Allure. Only tease immune enemies were standing after that combo. So the charmer build was max libido, and prioritizing temptation. Together with "Stylish", you'd probably hit the sexiness cap and your tease ability will hit like a truck. This will make your standard attack suck, and you have issues with defense. That's why I ran with the Roseblossom shield. So that was my experience before. Now with the patch, the charmer synergizes easier with other damage classes. I haven't played hard mode yet, but I expected it to behave similarly. But back to the main argument: Summons have been historically lackluster. So the argument that summons are viable, but won't outperform a pure thief is a known thing. IMO that's the issue with a summon-based character, not with a charmer per se. The same argument sticks to a black-mage. (I think there is an old thread arguing black mage sucks, because its summons suck. Never mind that you can also not use summons as a black mage.) So IMO the main argument for/against the charmer is the "Stylish" perk. Is it useful? This depends on two things: 1. Are tease builds still viable? If not, there are of course better perks. IMO the latest patch should have made tease builds more viable, because they used to "lock in" your attacks on one bar, wasting all the damage of the health bar. Now since this is gone, I expect tease builds to be more useful. But mind you, I have not tested this on hard mode. 2. There is a cap to sexiness. Can you reach the cap easily without the stylish perk? If so, there may be more useful perks even for the character. But even then the question becomes more difficult, because the perk may free up stats/item slots. Depending on the build, the charmer has massive AoE dmg. AoE is the main threat generator. If I remember correctly, there were threads complaining about how OP the charmer was. It had by far the highest AoE dps in game. It nuked most encounters in a single turn, given the enemies were not immune to tease. On top of that, the charmer took the first action in most encounters. A crit could disable an enemy before it took its action, reducing the overall dmgoutput of the encounter. [/QUOTE]
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Charmer skills don't scale with sexiness stat?
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