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Corruption of Champions II
CoC2 Questions & Answers
Charmer skills don't scale with sexiness stat?
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<blockquote data-quote="Prince Charming" data-source="post: 395458" data-attributes="member: 33098"><p>All a class does is the perks it gives you, every power can be taken by any class. Therefore the charmer class is mainly its lvl1 perk: stylish, which gives bonus sexiness. Sexiness is the primary stat used when using tease attacks, therefore the point of the charmer class is to have better tease attacks. To answer directly your first question: the point of having a tease based class is to have a class which boosts the standard tease attack.</p><p></p><p>If memory serves right a tease based playstyle has three major tools: the standard tease attack which you can use every single turn, allure which is just an aoe tease attack, and song of splendor which is an aoe tease nuke that gives bonus sexiness. With only these three components, you can handle all enemies that are not immune to tease without using anything else from your kit. Therefore you are not shoe-horned into maxing spellpower, because you can go through most encounters in the game with only tease attacks and no spells.</p><p></p><p>Now comes the question of what the hell do you do when you're faced by un-teaseable golem head enemies, and that is where the spellpower dependent charmer powers come into play. See, for a pure tease attack, you only need presence and agility (as of right now, you don't even need agility, but this is changing in the current test builds so who knows), which gives you the freedom of maxing any other third stat. You could max willpower, and therefore make use of spellpower dependent charmer powers without hampering your tease attack playstyle in any way. But you could also max cunning, to max out your tease damage, and therefore settle on cunning dependent powers to handle non-teasable enemies (namely acid flask, but any weapon can work with agility and cunning even when dumping strength). Or you could use strength, to max out temptation, and have more consistent weapon damage against tease no-sellers. In no way you are shoe-horned into maxing spellpowers, the spellpower dependent charmer powers are there for a secondary failsafe playstyle to complement a full tease playstyle.</p><p></p><p>But then why give spellpower scaling on most charmer powers? It's so that white and black mages (and spellblade warriors and thieves) can cross into charmer flavor with their primary stats. Now why most charmer powers are spellpower dependent and so few of them are dedicated to teasing, it's simply because the teaser playstyle is bare-bones and i can only speculate that it is simply unpopular. But it is still viable, it's just that you have no diversity (it's always song of splendor into allure into spam tease).</p><p></p><p>On why do charmers start with a dagger, it's because no starter primary weapon can give sexiness anyway, so might as well give charmers something to use against non teasable enemies (like the lvl1 old forest wolves). Moreover, starting from the most recent public patch, charmers start with wooden pipes (noble harp for noble scion charmers), which are +10 sexiness off-hand catalysts.</p><p></p><p>Finally, is there anything that the charmer can do that other classes can't do better? Yes: using the tease button. Is there anything that the charmer can do that other companions can't do (bimbo azzyran, sun dancer cait, quintillus)? No, but why would having a teaser companion prevent you from being a teaser yourself? Also, if you really want to be the only teaser in your party, you can simply not take these companions.</p><p></p><p>By the way, in the current test builds, sexiness is about to become an even more important resource and stylish is about to get buffed, so the charmer becomes even better at what it is meant to be. However i don't think anything in a test build is final, so take this with a grain of salt.</p></blockquote><p></p>
[QUOTE="Prince Charming, post: 395458, member: 33098"] All a class does is the perks it gives you, every power can be taken by any class. Therefore the charmer class is mainly its lvl1 perk: stylish, which gives bonus sexiness. Sexiness is the primary stat used when using tease attacks, therefore the point of the charmer class is to have better tease attacks. To answer directly your first question: the point of having a tease based class is to have a class which boosts the standard tease attack. If memory serves right a tease based playstyle has three major tools: the standard tease attack which you can use every single turn, allure which is just an aoe tease attack, and song of splendor which is an aoe tease nuke that gives bonus sexiness. With only these three components, you can handle all enemies that are not immune to tease without using anything else from your kit. Therefore you are not shoe-horned into maxing spellpower, because you can go through most encounters in the game with only tease attacks and no spells. Now comes the question of what the hell do you do when you're faced by un-teaseable golem head enemies, and that is where the spellpower dependent charmer powers come into play. See, for a pure tease attack, you only need presence and agility (as of right now, you don't even need agility, but this is changing in the current test builds so who knows), which gives you the freedom of maxing any other third stat. You could max willpower, and therefore make use of spellpower dependent charmer powers without hampering your tease attack playstyle in any way. But you could also max cunning, to max out your tease damage, and therefore settle on cunning dependent powers to handle non-teasable enemies (namely acid flask, but any weapon can work with agility and cunning even when dumping strength). Or you could use strength, to max out temptation, and have more consistent weapon damage against tease no-sellers. In no way you are shoe-horned into maxing spellpowers, the spellpower dependent charmer powers are there for a secondary failsafe playstyle to complement a full tease playstyle. But then why give spellpower scaling on most charmer powers? It's so that white and black mages (and spellblade warriors and thieves) can cross into charmer flavor with their primary stats. Now why most charmer powers are spellpower dependent and so few of them are dedicated to teasing, it's simply because the teaser playstyle is bare-bones and i can only speculate that it is simply unpopular. But it is still viable, it's just that you have no diversity (it's always song of splendor into allure into spam tease). On why do charmers start with a dagger, it's because no starter primary weapon can give sexiness anyway, so might as well give charmers something to use against non teasable enemies (like the lvl1 old forest wolves). Moreover, starting from the most recent public patch, charmers start with wooden pipes (noble harp for noble scion charmers), which are +10 sexiness off-hand catalysts. Finally, is there anything that the charmer can do that other classes can't do better? Yes: using the tease button. Is there anything that the charmer can do that other companions can't do (bimbo azzyran, sun dancer cait, quintillus)? No, but why would having a teaser companion prevent you from being a teaser yourself? Also, if you really want to be the only teaser in your party, you can simply not take these companions. By the way, in the current test builds, sexiness is about to become an even more important resource and stylish is about to get buffed, so the charmer becomes even better at what it is meant to be. However i don't think anything in a test build is final, so take this with a grain of salt. [/QUOTE]
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Charmer skills don't scale with sexiness stat?
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