Alright so, I read up on this thread post by Upcast Drake - which helps clarify the actual interaction that occurs in-game.
However without said post, I found myself to be a bit confused (even thinking that there was some error - as the description in-game (as well as the wiki) did not reflect that the Class you select [Warrior, Thief, White Mage, Black Mage, Charmer] also gives you a +1 Starting Boost to its Primary Attribute).
Maybe that could be cleared up slightly, such as stating:
Or even potentially restructuring the Class selection tool-tip the same as the others (Race selection tool-tip and Background selection tool-tip), such as:
As reflected above, this was just something I noticed now (which is pretty funny considering I'd been creating new characters for like 3 years without really noticing this until now) and was actually in the process of creating a thread questioning this - but luckily I found Drake's thread post, which helped clear that up.
So yeah, I just thought maybe it'd be best to have a bit more clarity reflected in-game (seeing as the Class selection tool-tip is not consistent with the structure observed in the Race selection tool-tip and Background selection tool-tip).
If that is not appreciated or felt to not be necessary, then apologies for wasting your time. I don't mean to be critical or anything, I just thought that this interaction might be slightly confusing to newer players. Or maybe that's just me being dumb (and sleep deprived).
However without said post, I found myself to be a bit confused (even thinking that there was some error - as the description in-game (as well as the wiki) did not reflect that the Class you select [Warrior, Thief, White Mage, Black Mage, Charmer] also gives you a +1 Starting Boost to its Primary Attribute).
Maybe that could be cleared up slightly, such as stating:
Code:
Primary Attribute: attributeName (+1 Starting Boost)
Or even potentially restructuring the Class selection tool-tip the same as the others (Race selection tool-tip and Background selection tool-tip), such as:
Code:
Starting Boost: attributeName +1
Affinities: attributeName, attributeName, attributeName
As reflected above, this was just something I noticed now (which is pretty funny considering I'd been creating new characters for like 3 years without really noticing this until now) and was actually in the process of creating a thread questioning this - but luckily I found Drake's thread post, which helped clear that up.
So yeah, I just thought maybe it'd be best to have a bit more clarity reflected in-game (seeing as the Class selection tool-tip is not consistent with the structure observed in the Race selection tool-tip and Background selection tool-tip).
If that is not appreciated or felt to not be necessary, then apologies for wasting your time. I don't mean to be critical or anything, I just thought that this interaction might be slightly confusing to newer players. Or maybe that's just me being dumb (and sleep deprived).
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