Captured by Dark Elves [Episode 3]

Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
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Hi there everyone,

I am Darktoz and I am creating fetish games and nightmarish xxx scenarios. I am back with another game, that I would like you to check out: Captured by Dark Elves: Arachna's Return! A prison survival game with a lot of fetish content. The public demo is completely free, ready to be tried out!

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The Game:

You have been captured by a small group of dark elven hunters, who are bringing you to an old mine, the skull mine, in the ancient mountains where you and other captured humans and elves are forced to dig for ore, gems and artifacts. The dark elves of the noble house Bavaeleth are known for their cruelty and their devotion to the old gods. Recently the house executed all male members in order to gain the favour of Goddess Demorra, the Queen of Pain.

Soon you discover that even most of the dark elves don't know exactly what they're looking for in the skull mine and that some of them are pretty upset with Matron Mother Valyrr Bavaeleth who gave the order to leave their home city for this dwarven mine.

While you're trying to survive this dangerous place full of weird creatures, you also have to please your captors whenever they demand your services and earn enough skulls (the dark elven currency) everyday to buy food and water. Maybe you are losing your mind in this place, maybe the situation is just too much for you, but the longer you are in this place, the more you begin to hear a voice in your head, haunting you when you sleep, calling your name...

NSFW Screenshots:

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Fetishes:

Femdom (Strap-On, Whipping, BDSM, Torture, Bondage, Submission, Domination...etc)

Foot Fetish, Oral Worship, Cunnilingus, Corruption, Humiliation, Mind Break

Futanari (Futadom, Futa on Male, Futa on Female)

Monstersex (Lamelia, Arachnid), Straight Sex, Lesbian Sex, Gay Sex

And many, many more... (basically we can talk about everything you want to see in this game! As long as it will fit the scenario, I will consider it!)

It is an adult fetish game for those of age 18+! If you are not comfortable with that kind of content and if you’re not in a healthy and sane state of mind, then do not play the game.

https://darktoz.itch.io/captured-by-dark-elves-arachnas-return

If you liked the intro and would like to see more or even participate in the development, supporting me on patreon would be greatly appreciated :)!
 
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Jash

Well-Known Member
Oct 8, 2015
613
247
Mildly bothered that you've made a game that's clearly about Forgotten Realms drow (black skin and mostly white hair, subterranean matriarchal society of noble houses led matron mothers), but you filed the serial numbers off.
 

Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
Mildly bothered that you've made a game that's clearly about Forgotten Realms drow (black skin and mostly white hair, subterranean matriarchal society of noble houses led matron mothers), but you filed the serial numbers off.

Not sure why you're bothered by that. Should I call them drow next time and let them live in a large underground city, add male dark elves so that you can say: Well, at least a one to one copy. Many other games and works of fantasy derive their dark elves from the drow of Dungeons & Dragons. That's just how it is.

Maybe they should live on a giant flying ark instead, so that people can come up and say: Hey! Sadistic Dark Elven enslavers? Dark Skin? Black Hair? Thinking it is their right to rule over all others? Wow, that's clearly about the Warhammer dark elves, but you filed out the serial number.
 
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asestado

Well-Known Member
Sep 3, 2015
114
21
30
You don't need to know!
Tried the demo and while it's a good start there are a few things that need to be better:

-First of all about mining, the thing is that money is quite important at the start so people will tend to save and load so that they know which rocks to mine to get what they want. It's kind of hard to solve this but I just wanted to say it.

-Continuing on that point it would be even better if the dark elves gave rewards to those that achieve certain objectives, it doesn't need to be much, perhaps a bit of food, more skulls... in fact at the start this could be easily a trap because overworking yourself will make you die at the final fight. Like "if you mine 3 obsidians you will get a piece of bread"

-It would be nice to have a few hints around the game that you will have a hard fight at the second day, if there are then I have to say I didn't notice :), first time I played the demo was trapped on that fight.

-About skills... the thing is that you can't make everyone happy and obtaining skills isn't easy. I don't actually think it's a good system to have skills by levelling up, I think that they should be a reward of a good management of yourself, being able to learn skills by paying skulls, perhaps having a dark elf as a trainer or something like that?. I think it would be quite fair paying 5 skulls for each of the basic skills for example.

-Another thing that I would actually recommend is prostitution, earning skulls by being used by the dark elves (or perhaps other slaves if they find you attractive or something like that?). One thing that would be quite interesting is actually thinking "how low you can fall to earn skulls", obviously the same as mining it should consume something and you can't just repeat it as many times as you want.
 
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Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
Tried the demo and while it's a good start there are a few things that need to be better:

-First of all about mining, the thing is that money is quite important at the start so people will tend to save and load so that they know which rocks to mine to get what they want. It's kind of hard to solve this but I just wanted to say it.

-Continuing on that point it would be even better if the dark elves gave rewards to those that achieve certain objectives, it doesn't need to be much, perhaps a bit of food, more skulls... in fact at the start this could be easily a trap because overworking yourself will make you die at the final fight. Like "if you mine 3 obsidians you will get a piece of bread"

-It would be nice to have a few hints around the game that you will have a hard fight at the second day, if there are then I have to say I didn't notice :), first time I played the demo was trapped on that fight.

-About skills... the thing is that you can't make everyone happy and obtaining skills isn't easy. I don't actually think it's a good system to have skills by levelling up, I think that they should be a reward of a good management of yourself, being able to learn skills by paying skulls, perhaps having a dark elf as a trainer or something like that?. I think it would be quite fair paying 5 skulls for each of the basic skills for example.

-Another thing that I would actually recommend is prostitution, earning skulls by being used by the dark elves (or perhaps other slaves if they find you attractive or something like that?). One thing that would be quite interesting is actually thinking "how low you can fall to earn skulls", obviously the same as mining it should consume something and you can't just repeat it as many times as you want.


Thank you very much for the detailed feedback!


- Every rock has a percentage system. You can save and reload, of course...but the outcome will be different every time!

- I like that idea a lot with the achievements/quests and rewards. That being said, the crawler fight was meant to hit the player pretty hard, making it clear that he has to expect everything in this mine. The fight isn't hard when you take care of yourself after the mining session and eat some food and drink some water. But you're right...a small hint would be easy to implement and very helpful.

- Five skulls would be very low. That would mean you get every basic skill right after the second day in the mine. I am not 100% sure of the system and that early I can still change it...might start a patreon discussion for that. Might be more fun when the player has to learn 'Tongue Twirler' from another slave with a small cutscene.

- Well, prostitution is a thing...why would the dark elves pay you, when they can just force you to do it for free? Most Dark Elves like Elorae and Khadra even think they are doing the slave a favour. The way I planned it was that as soon as the player has gained enough affection on a dark elf, she will start to care about you (at least a bit) and give you extra food and water from time to time. But again, we are right at the start of the game, this was basically just the tutorial. A lot of things can be changed and if it's prostitution that you want, prostitution is what you'll get :)
 

asestado

Well-Known Member
Sep 3, 2015
114
21
30
You don't need to know!
Thank you very much for the detailed feedback!


- Every rock has a percentage system. You can save and reload, of course...but the outcome will be different every time!

- I like that idea a lot with the achievements/quests and rewards. That being said, the crawler fight was meant to hit the player pretty hard, making it clear that he has to expect everything in this mine. The fight isn't hard when you take care of yourself after the mining session and eat some food and drink some water. But you're right...a small hint would be easy to implement and very helpful.

- Five skulls would be very low. That would mean you get every basic skill right after the second day in the mine. I am not 100% sure of the system and that early I can still change it...might start a patreon discussion for that. Might be more fun when the player has to learn 'Tongue Twirler' from another slave with a small cutscene.

- Well, prostitution is a thing...why would the dark elves pay you, when they can just force you to do it for free? Most Dark Elves like Elorae and Khadra even think they are doing the slave a favour. The way I planned it was that as soon as the player has gained enough affection on a dark elf, she will start to care about you (at least a bit) and give you extra food and water from time to time. But again, we are right at the start of the game, this was basically just the tutorial. A lot of things can be changed and if it's prostitution that you want, prostitution is what you'll get :)

Haha well about prostitution it was just an idea, perhaps receiving a tiny reward if you do a good job when the dark elves wanna use you would be enough, or at least if other slaves wanna have sex with you...

In fact one of the things that I would totally expect is people trying to earn skulls any way possible.
 

Nephilim_Anunnaki

Well-Known Member
Sep 7, 2015
750
156
41
Mildly bothered that you've made a game that's clearly about Forgotten Realms drow (black skin and mostly white hair, subterranean matriarchal society of noble houses led matron mothers), but you filed the serial numbers off.

Curious you are bothered by this when clearly there is already games on this forum basically porn versions of other ips (warlords of draenor, lol, harry potter and a very large list) and nobody said nothing the like...
 
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Jash

Well-Known Member
Oct 8, 2015
613
247
Curious you are bothered by this when clearly there is already games on this forum basically porn versions of other ips (warlords of draenor, lol, harry potter and a very large list) and nobody said nothing the like...
Because those DIDN'T file the serial numbers off- Warlords of Draenor IS set in the Warcraft universe, Wands and Witches IS set in the Harry Potter universe etc. It's when creators try to make something original, but just end up copying an existing thing anyway, that it bugs me.
 

hentaiSpecial

Active Member
Apr 10, 2017
26
12
35
Because those DIDN'T file the serial numbers off- Warlords of Draenor IS set in the Warcraft universe, Wands and Witches IS set in the Harry Potter universe etc. It's when creators try to make something original, but just end up copying an existing thing anyway, that it bugs me.

Lol, what a retard you are. But yeah, the next indie nsfw creator should really invest in a wizards of the coast licence so that you idiot can say that he DIDN't file the serial numbers off.
 

Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
Because those DIDN'T file the serial numbers off- Warlords of Draenor IS set in the Warcraft universe, Wands and Witches IS set in the Harry Potter universe etc. It's when creators try to make something original, but just end up copying an existing thing anyway, that it bugs me.

I don't know where your problem is, because I never said that I came up with a original race. I am more than willing to admit that my dark elves are a mixture of the drow, the dark elves from warhammer and the albae from a very popular german fantasy novel called 'the dwarfes'. And there is most likely some other inspiration coming from other films and other games that were created way before my game, heck, even just pictures and fanart from google search.

Saying I've come up with nothing original in this game because you've seen similar portrayed dark elves before and after you just played through the tutorial is a bit harsh, but I guess if that's your opinion then I just have to accept that.


Anyway, cheers mate, I hope you find a game that is more worth your time.
 

Jash

Well-Known Member
Oct 8, 2015
613
247
lmao get out of here nerd
Lol, what a retard you are. But yeah, the next indie nsfw creator should really invest in a wizards of the coast licence so that you idiot can say that he DIDN't file the serial numbers off.
Fuck off, cunt.

And also, nice strawman you got there, but why don't you go stick it in your garden instead where it belongs? Who the fuck mentioned licensing rights here other than you?
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Decent enough demo, but since the game has very limited resources (Health/Stamina to Skulls), the linear episodic structure will absolutely cause problems later down the line as people falling behind the curve will have it harder and harder where people ahead of the curve will in turn have an easier and easier time. So it means the game will get harder for bad players and easier for good players. While making logical sense, this is a weakness in the game's structure. The Asylum didn't have any point where you could get stuck, even if you missed a lot, this game, not so much.

Finally, it's almost impossible to get to level 2 within day 1, meaning you're almost certain to get negative affection during the first night since you can't statisfy either of them. It would help a little to start with a single skillpoint or get some other means of getting one. I generally dislike the system though since it suggests a ton of missed opportunities each playthrough.
 

Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
Decent enough demo, but since the game has very limited resources (Health/Stamina to Skulls), the linear episodic structure will absolutely cause problems later down the line as people falling behind the curve will have it harder and harder where people ahead of the curve will in turn have an easier and easier time. So it means the game will get harder for bad players and easier for good players. While making logical sense, this is a weakness in the game's structure. The Asylum didn't have any point where you could get stuck, even if you missed a lot, this game, not so much.

Finally, it's almost impossible to get to level 2 within day 1, meaning you're almost certain to get negative affection during the first night since you can't statisfy either of them. It would help a little to start with a single skillpoint or get some other means of getting one. I generally dislike the system though since it suggests a ton of missed opportunities each playthrough.

The game will not be that linear, nor will it be episodic like you know it from the asylum. These first 2 days were the tutorial, and when you pass the final arena fight it is made sure that you have mined, used the items like food and water as well as the first basic combat skill!

So while you think it will be linear with events happening after certain days, it is actually the opposite way: After the arena fight you will be able to speak to Talice and open up the next part of the mine (When you're ready). And you will be able to speak to Samira for the next arena fight (when you're ready) - the talking options are already implemented. So everyone can explore the game at his/her own pace.

It is quite possible to get to level 2 in the first day...happens about 35% of the time, depending on your encounters. I usually wanted it to be impossible, because the player should learn that he has to get these skills in order to please his captors. But since it's not that easy to achieve it, I thought that I should reward the effort. The affection loss/gain of the first prison night is very minor.

I generally like the system, and it's not that like it is full of missed opportunities. The ending of the particular scene changes...and the gained affection. I'm a bit more unsure of the way skills are learned...maybe you need to learn more advanced skills from another slave or a dark elf, I'm not sure yet.
 

asestado

Well-Known Member
Sep 3, 2015
114
21
30
You don't need to know!
The game will not be that linear, nor will it be episodic like you know it from the asylum. These first 2 days were the tutorial, and when you pass the final arena fight it is made sure that you have mined, used the items like food and water as well as the first basic combat skill!

So while you think it will be linear with events happening after certain days, it is actually the opposite way: After the arena fight you will be able to speak to Talice and open up the next part of the mine (When you're ready). And you will be able to speak to Samira for the next arena fight (when you're ready) - the talking options are already implemented. So everyone can explore the game at his/her own pace.

It is quite possible to get to level 2 in the first day...happens about 35% of the time, depending on your encounters. I usually wanted it to be impossible, because the player should learn that he has to get these skills in order to please his captors. But since it's not that easy to achieve it, I thought that I should reward the effort. The affection loss/gain of the first prison night is very minor.

I generally like the system, and it's not that like it is full of missed opportunities. The ending of the particular scene changes...and the gained affection. I'm a bit more unsure of the way skills are learned...maybe you need to learn more advanced skills from another slave or a dark elf, I'm not sure yet.

My recommendation about the way to obtain skills is to add a female slave prostitute, that sells her body for skulls and she can teach you quite a few tricks if you pay her enough.

I don't think that it makes sense that we obtain sex skills by levelling up, having to gain enough skulls to pay for the skill is quite a good way to solve it.
 

nicoleci

New Member
Jun 7, 2019
1
0
31
Hi, Darktoz.

Would you be willing to sell your game? My Master has an interest and sent me to speak to you.
 

Darktoz

Well-Known Member
Apr 5, 2017
84
23
Germany
www.darktoz.com
Hi, Darktoz.

Would you be willing to sell your game? My Master has an interest and sent me to speak to you.

Sell it so that your master has it exclusively?

It's free. If he want to play it earlier than others or support the game so that I can continue making it, he can support it on patreon (Patreon.com/Darktoz).

But buying so that he has it for himself is not possible.