cannot train Reflexes with Bulky Bully

Status
Not open for further replies.

btr4

Member
May 15, 2022
10
0
Having status effect "Bulky Bully" (-70% Reflexes), you Run at Ten Ton Gym, or choose Stamina at Ramis. Normally you slow stat gain 1 Reflexes, but in this case you gain nothing. I checked the console and the value of pc.reflexesRaw doesn't change in the training.

Is it bug? Or intended?

(Game Version: 0.9.084-PUBLIC#4334)
 

Theron

Well-Known Member
Nov 8, 2018
3,951
1,484
45
I tried Running in 0.9.085-PUBLIC#4384 with a 1 Reflexes character after sucking off Brynn. Went from 1 to 4, but only in the Console. Reflexes display didn't change until I removed the cumflaction. Can also wear the Thraggen Harness.

Either it got fixed, or it's an issue with diminishing returns with high Reflexes combined with the penalty.
 
Last edited:

Afier

Well-Known Member
Sep 4, 2015
54
38
We can test this. So I did. I happen to have a pregnant character with low reflexes (4) and thus I can compute how long it should take to get to her max reflexes (20) using the the slow stat growth formula on the wiki, which I have previously verified. For the character in question it should be 39 seperate +1 slow reflex gain events (which running at the Ten Ton Gym is).

So I opened an older save, turned on cheats, teleported her to New Texas, and gave her an Augment Weave Armor to make the process faster, and well, with both a gravid and bulky belly from the pregnancy the character did not progress past 50% of max reflexes (so 10, before modifications from the debuff), and losing the debuff did not recover the points gained from training reflexes before then. The modified save is attached if anyone else wants to test.

Note, the various screens round the displayed number the main stat screen rounds to the nearest integer, and the stat screen in the codex rounds to the nearest tenths place, this does not mean you gain stats faster.
 

Attachments

  • Testing Encumbered reflexes.json
    627.5 KB · Views: 2

Jacques00

Administrator
Moderator
Aug 26, 2015
5,195
1,300
Hopefully changed for the next release.

For the specifics on how the slowStatGain() works, it takes the raw values and deduces a percentage value and applies a change based of that percentage (as illustrated on the wiki page). The issue is when it plugs the change into the stat (reflexes in this case), it also applies any buff and debuff modifiers to go along with it, making the result very inconsistent with the expected boost depending on any stat modifying status effects your character may have.

Due to this inconsistency, I have updated the slowStatGain to apply the value change directly to the stat's raw value. This should produce a more consistent and expected result, but it will definitely bypass any stat modifiers that would normally affect a normal stat change, good or bad. The affinity boost multiplier in a slowStatGain will remain the same (as well as the modifier from the "Neverfap Cock Sock" item).
 
Status
Not open for further replies.