Can I reset Kara Quest 2?

Ranma

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Mar 26, 2016
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I had auto save on and saved too frequentely so now Myrellion is nuked cause im a idiot and i may have just thrown a weeks long save in the trash...
 

Theron

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Nov 8, 2018
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Resetting KaraQuest2 probably wouldn't work, but you can likely set some Flags.
flags['KQ2_MYRELLION_STATE'] =undefined;
flags['KQ2_NUKE_STARTED'] = undefined;
flags['KQ2_NUKE_EXPLODED'] = undefined;

Should reset Myrellion. I included the Nuke Flags just to be sure.
 

Ranma

Well-Known Member
Mar 26, 2016
205
14
Resetting KaraQuest2 probably wouldn't work, but you can likely set some Flags.
flags['KQ2_MYRELLION_STATE'] =undefined;
flags['KQ2_NUKE_STARTED'] = undefined;
flags['KQ2_NUKE_EXPLODED'] = undefined;

Should reset Myrellion. I included the Nuke Flags just to be sure.
How do i do that? I thought the save editor was out of commission?
 

Theron

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Nov 8, 2018
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1. Open the Console with F12 and type/copy-past those commands.
OR
2. Use this Save Editor.
 

Ranma

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Mar 26, 2016
205
14
1. Open the Console with F12 and type/copy-past those commands.
OR
2. Use this Save Editor.
Ok that worked thank you!
but i gotta ask, is there a way i can redo Kara quest 2 so the flags are properly set? Thank you for the help!
 

Theron

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Nov 8, 2018
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If they worked, those commands did properly set the Flags. If you really want to re-do Kara Quest 2, you're probably going to have to reset (undefine) most of these Flags.
KQ2_QUEST_OFFER -- GameTimestamp that the quest was offered at
KQ2_QUEST_DETAILED -- GameTimestamp that the player went to meet Kara
KQ2_QUEST_BEGIN -- Players decision about starting the quest
-- 0/undefined, no decision
-- 1 player accepted
-- 2 player rejected
KQ2_QUEST_FINISHED -- 0/undefined, nope
-- 1, finished, left, gone, woop
-- 2, finished but some bad shit happened (kara died, etc)
KQ2_SEX_PAY -- Player asked for sexytimes as extra payment
KQ2_CREDS_FIRST -- Player asked for additional credits up front
KQ2_KARA_WITH_PC -- Karas current location
-- 0/undefined, GONES
-- 1 with the player
-- 2 on the radio tower
KQ2_RND_ENTRANCE_OPEN -- 0/undefined, closed
-- 1 blown open with the tank
-- 2 used keycard
-- 3 manual override
-- 4 kara did things
KQ2_RF_KENNEL_USED -- 0/undefined, unused
-- 1 fixed damaged tamwolf (got regular tamwolf)
-- 2 upgraded regular tamwolf
TAMWOLF_DAMAGE_UPGRADE -- 0/undefined, current damage for undamaged tamwolf
-- 1 upgraded/adaptive damage for tamwolf (TODO)
KQ2_WATSON_MET
KQ2_DEFEATED_ENGINEER -- 0/undefined, unencountered
-- 1, defeated in combat, knocked out
-- 2, room locked, rip
KQ2_DEFEATED_JUGGERNAUT
KQ2_DEFEATED_KHAN
KQ2_KHANS_FILES -- 0/undefined, nothing
-- 1 Karas swiped Khans files
KQ2_NUKE_STARTED -- undefined, nuke not active
-- otherwise, timestamp that the player activated the nuke at
KQ2_NUKE_EXPLODED -- 0/undefined, nope
-- 1, nuke is dooooone
KQ2_SHADE_DEAD -- 0/undefined, alive
-- 1 Kara killed her
KQ2_FOUGHT_AMARA -- 0/undefined, nope
KQ2_BETRAYED_KARA -- 0/undefined, nothing
-- 1, accepted credits from amara to dump kara
KQ2_MYRELLION_STATE -- 0/undefined, normal
-- 1, player nuked shit and lost access to myrellion
-- 2, player married/subjugated taivra and has access to the taxi point in the deep caves, but can't get to the upper caves
KQ2_DANE_COORDS_TIMER -- 0/undefined, unset
-- <value> timestamp 48 hours prior to dane sending a mail with coords for the next planet
SAVE IMPORT FLAGS
Keep a backup save.
 

Ranma

Well-Known Member
Mar 26, 2016
205
14
the console says
Uncaught SyntaxError: Unexpected identifier 'GameTimestamp'
not sure if it worked or not
Edit: it didnt.
Edit 2: oh wait am i suposed to set those flags properly or something? Im really not sure how???
 

Theron

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Nov 8, 2018
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You probably want to undefine DETAILED. Not sure about OFFERED. That might be when Kara contacted you after you got the Probe.
Timestamp is game time passed (in minutes) when the function was called.
 

Ranma

Well-Known Member
Mar 26, 2016
205
14
You probably want to undefine DETAILED. Not sure about OFFERED. That might be when Kara contacted you after you got the Probe.
Timestamp is game time passed (in minutes) when the function was called.
I unfortunately have no idea what most of that means
 

Theron

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Nov 8, 2018
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The default state of any Flag is Undefined. Basically, it has no assigned value. Not even 0.

Timestamp: If you have 1 day passed, GameTimestamp will return 1440 (60 Minutes * 24 Hours). 1 Day and 12 Hours would be 2160 (1440 * 1 + 12 * 60).

To reset the quest, you probably don't need to edit KQ2_QUEST_OFFER.
You probably want to set KQ2_QUEST_DETAILED to undefined.
 

Ranma

Well-Known Member
Mar 26, 2016
205
14
I did this


flags['KQ2_QUEST_DETAILED'] =undefined;
flags['KQ2_QUEST_BEGIN'] =undefined;
flags['KQ2_QUEST_FINISHED'] =undefined;
flags['KQ2_SEX_PAY'] =undefined;
flags['KQ2_CREDS_FIRST'] =undefined;
flags['KQ2_KARA_WITH_PC'] =undefined;
flags['KQ2_RND_ENTRANCE_OPEN'] =undefined;
flags['KQ2_RF_KENNEL_USED'] =undefined;
flags['TAMWOLF_DAMAGE_UPGRADE'] =undefined;
flags['KQ2_WATSON_MET'] =undefined;
flags['KQ2_DEFEATED_ENGINEER'] =undefined;
flags['KQ2_DEFEATED_JUGGERNAUT'] =undefined;
flags['KQ2_DEFEATED_KHAN'] =undefined;
flags['KQ2_KHANS_FILES'] =undefined;
flags['KQ2_NUKE_STARTED'] =undefined;
flags['KQ2_NUKE_EXPLODED'] =undefined;
flags['KQ2_SHADE_DEAD'] =undefined;
flags['KQ2_FOUGHT_AMARA'] =undefined;
flags['KQ2_BETRAYED_KARA'] =undefined;
flags['KQ2_MYRELLION_STATE'] =undefined;
flags['KQ2_DANE_COORDS_TIMER'] =undefined;

and seems to be working thanks for the help!
Edit: seems i was wrong, im stuck in the lab with the events not playing
 
Last edited:

Theron

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Nov 8, 2018
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I'm fairly certain resetting Myrellion and the Nuke states would have been enough. I don't know why you decided to re-do the whole Quest. Did you keep a backup save like I suggested?
 

Ranma

Well-Known Member
Mar 26, 2016
205
14
I'm fairly certain resetting Myrellion and the Nuke states would have been enough. I don't know why you decided to re-do the whole Quest. Did you keep a backup save like I suggested?
yes yes i did, i still have the save from before i edited anything