Bug report

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KorgieForums

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Jun 28, 2022
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Code:
 Version: 0.9.073-PUBLIC-ANDROID#3944 Message: this.puffiestVaginaIndexes.pop is not a function Stack:
TypeError: this.puffiestVaginaIndexes.pop is not a function
    at o.value (file:///android_asset/www/main.1face380.js:1:2310012)
    at o.value (file:///android_asset/www/main.1face380.js:1:2310356)
    at Object. (file:///android_asset/www/content_tarkus.e960e7ac.js:1:3318625)
    at file:///android_asset/www/main.1face380.js:1:11891884
    at file:///android_asset/www/main.1face380.js:1:10506689
    at Object.We (file:///android_asset/www/vendors.6bb7aefd.js:1:492228)
    at $e (file:///android_asset/www/vendors.6bb7aefd.js:1:492382)
    at file:///android_asset/www/vendors.6bb7aefd.js:1:510585
    at Cr (file:///android_asset/www/vendors.6bb7aefd.js:1:510679)
    at jr (file:///android_asset/www/vendors.6bb7aefd.js:1:511093)
(10:31:31.493) (UserInterface) info: Popping UI State back to MainText...
(10:31:31.493) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(10:31:33.292) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:31:33.323) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(10:31:33.323) (UserInterface) info: generateSaveMenuButtons()
(10:31:37.726) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:31:37.730) (UserInterface) info: generateSaveMenuButtons()
(10:31:40.417) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(10:32:11.123) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:32:20.751) (UserInterface) info: Popping UI State back to MainText...
(10:32:20.751) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:32:44.135) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:32:46.191) (UserInterface) info: Popping UI State back to MainText...
(10:32:46.191) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:32:47.945) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(10:33:17.083) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (, her eyes open wide as you pop your knot in, and she squirms)
(10:33:17.084) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (With your cock still knotted inside her, her belly has grown)
(10:33:25.926) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Shopkeeper".
(10:33:41.206) (Core) info: Closing shop interface for "KattomOsgood".
(10:33:41.207) (UserInterface) info: Popping from [I]"Shopkeeper"[/I] and setting [I]"Main Text"[/I] as active state.
(10:34:23.210) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(10:34:38.765) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(10:34:40.629) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(10:34:52.906) (Inventory) info: Attempting to use item "Motherhusk"
(10:34:59.054) (Inventory) info: Attempting to use item "Motherhusk"
(10:35:05.951) (Inventory) info: Attempting to use item "Motherhusk"
(10:35:11.136) (Inventory) info: Attempting to use item "Motherhusk"
(10:35:15.606) (Inventory) info: Attempting to use item "Motherhusk"
(10:35:20.907) (Inventory) info: Attempting to use item "Motherhusk"
(10:35:23.417) (UserInterface) info: Popping UI State back to MainText...
(10:35:23.417) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(10:35:49.910) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Shopkeeper".
(10:36:09.493) (Core) info: Closing shop interface for "Shekka".
(10:36:09.493) (UserInterface) info: Popping from [I]"Shopkeeper"[/I] and setting [I]"Main Text"[/I] as active state.
(10:38:38.779) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:38:38.791) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(10:38:38.791) (UserInterface) info: generateSaveMenuButtons()
(10:38:43.114) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:38:43.119) (UserInterface) info: generateSaveMenuButtons()
(10:38:45.395) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(10:38:52.730) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:39:03.889) (UserInterface) info: Popping UI State back to MainText...
(10:39:03.889) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:39:11.564) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:39:15.317) (UserInterface) info: Popping UI State back to MainText...
(10:39:15.317) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:39:27.660) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:39:34.030) (UserInterface) info: Popping UI State back to MainText...
(10:39:34.030) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:39:35.552) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(10:39:41.266) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Shopkeeper".
(10:39:48.298) (UserInterface) info: Pushing [I]"Shopkeeper"[/I] to UI state stack, replacing with "Inspect".
(10:39:55.141) (UserInterface) info: Popping from [I]"Inspect"[/I] and setting [I]"Shopkeeper"[/I] as active state.
(10:39:59.570) (UserInterface) info: Pushing [I]"Shopkeeper"[/I] to UI state stack, replacing with "Inspect".
(10:40:04.814) (UserInterface) info: Popping from [I]"Inspect"[/I] and setting [I]"Shopkeeper"[/I] as active state.
(10:40:11.217) (UserInterface) info: Pushing [I]"Shopkeeper"[/I] to UI state stack, replacing with "Inspect".
(10:40:15.449) (UserInterface) info: Popping from [I]"Inspect"[/I] and setting [I]"Shopkeeper"[/I] as active state.
(10:40:22.086) (Core) info: Closing shop interface for "KattomOsgood".
(10:40:22.087) (UserInterface) info: Popping from [I]"Shopkeeper"[/I] and setting [I]"Main Text"[/I] as active state.
(10:40:25.647) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(10:40:33.458) (Inventory) info: Attempting to use item "SlutShroom"
(10:40:40.107) (Inventory) info: Attempting to use item "SlutShroom"
(10:40:43.256) (UserInterface) info: Popping UI State back to MainText...
(10:40:43.256) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(10:41:37.258) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:41:39.295) (UserInterface) info: Popping UI State back to MainText...
(10:41:39.295) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:41:40.410) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(10:41:43.286) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(10:41:46.670) (UserInterface) info: Popping UI State back to MainText...
(10:41:46.670) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(10:42:08.158) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (Yet instead of going straight down her throat, your cock slides against her face as she presses her mouth against your balls[var1 | which are still dripping with your cum and her pussy juice ]. She reaches up and clasps her hands around the base of your sack, just above your testes. One lick at a time, she drags her tongue up and down every square inch of your musky breeding-orbs. Your pant-bulging, animalistic dick twitch in anticipation, growing painfully hard as the rask provides your nuts with the worship they so rightfully deserve. Every few moments she pauses, savoring the flavor of her own cunt as she presses her cute little nose against your virile sack-flesh. )
(10:42:08.160) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (With your balls pressed against her nose y)
(10:42:08.160) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (knot)
(10:42:16.043) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:42:16.055) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(10:42:16.055) (UserInterface) info: generateSaveMenuButtons()
(10:42:19.986) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:42:19.988) (UserInterface) info: generateSaveMenuButtons()
(10:42:22.546) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(10:42:27.082) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:42:32.715) (UserInterface) info: Popping UI State back to MainText...
(10:42:32.715) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:42:40.674) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:42:42.713) (UserInterface) info: Popping UI State back to MainText...
(10:42:42.714) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:43:05.048) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:43:05.059) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(10:43:05.059) (UserInterface) info: generateSaveMenuButtons()
(10:43:09.724) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(10:43:09.727) (UserInterface) info: generateSaveMenuButtons()
(10:43:17.919) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(10:43:23.669) (Creature) info: New key item applied to Alyn: Some Sort of Shining Spaceship Part
(10:43:29.493) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:43:31.444) (UserInterface) info: Popping UI State back to MainText...
(10:43:31.444) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(10:43:32.790) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(10:43:38.037) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(10:43:44.767) (UserInterface) info: Popping UI State back to MainText...
(10:43:44.768) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
Reload Game
1
 
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