Critical Error
A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:``` Version: 0.9.073-PUBLIC-ANDROID#3936 Message: Cannot read properties of undefined (reading 'wetness') Stack:
TypeError: Cannot read properties of undefined (reading 'wetness')
at o.value (file:///android_asset/www/main.7abdb978.js:1:2306393)
at window.dryadCanSmellPC (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:146968)
at yh (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:4752489)
at Ce.runOnEnter (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:4847175)
at tv (file:///android_asset/www/main.7abdb978.js:1:17723840)
at window.moveToRoom (file:///android_asset/www/main.7abdb978.js:1:10524619)
at e.value (file:///android_asset/www/main.7abdb978.js:1:17293672)
at Object.freeze.s.FUNCTIONS (file:///android_asset/www/main.7abdb978.js:1:31350604)
at o (file:///android_asset/www/main.7abdb978.js:1:16968114)
at Object.We (file:///android_asset/www/vendors.fac70abd.js:1:492228)
(13:46:43.770) (Core) info: GameState postLoad()
(13:46:51.319) (Serialization) info: Setting gameloading marker false
(13:46:57.601) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(13:47:01.541) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:01.612) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.815) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.826) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.836) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:14.759) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:16.616) (UserInterface) info: Popping UI State back to MainText...
(13:47:16.617) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(13:47:20.567) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:22.512) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(13:47:22.648) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(13:47:22.650) (UserInterface) info: generateSaveMenuButtons()
(13:47:33.009) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(13:47:33.143) (UserInterface) info: generateSaveMenuButtons()
(13:47:35.090) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state. ```
Reload Game
1
A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:``` Version: 0.9.073-PUBLIC-ANDROID#3936 Message: Cannot read properties of undefined (reading 'wetness') Stack:
TypeError: Cannot read properties of undefined (reading 'wetness')
at o.value (file:///android_asset/www/main.7abdb978.js:1:2306393)
at window.dryadCanSmellPC (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:146968)
at yh (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:4752489)
at Ce.runOnEnter (file:///android_asset/www/content_mhenga.8e0a4bfe.js:1:4847175)
at tv (file:///android_asset/www/main.7abdb978.js:1:17723840)
at window.moveToRoom (file:///android_asset/www/main.7abdb978.js:1:10524619)
at e.value (file:///android_asset/www/main.7abdb978.js:1:17293672)
at Object.freeze.s.FUNCTIONS (file:///android_asset/www/main.7abdb978.js:1:31350604)
at o (file:///android_asset/www/main.7abdb978.js:1:16968114)
at Object.We (file:///android_asset/www/vendors.fac70abd.js:1:492228)
(13:46:43.770) (Core) info: GameState postLoad()
(13:46:51.319) (Serialization) info: Setting gameloading marker false
(13:46:57.601) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(13:47:01.541) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:01.612) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.815) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.826) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:05.836) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:14.759) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:16.616) (UserInterface) info: Popping UI State back to MainText...
(13:47:16.617) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(13:47:20.567) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:47:22.512) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(13:47:22.648) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(13:47:22.650) (UserInterface) info: generateSaveMenuButtons()
(13:47:33.009) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(13:47:33.143) (UserInterface) info: generateSaveMenuButtons()
(13:47:35.090) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state. ```
Reload Game
1