Since the Treatment hits the wrong chord for a lot of folks, if you really want to min/max you'll have to either cheat it in or transform yourself back to traphood after the item effects stop.
Oh, I did forget them. I consider their place in a munchkin build questionable at best though. I had a full-body set at one point, but found their behaviour too random; 3 foot slips in a row that cost me a boss battle and they were out the door(and they were fed!!).
• Myr Venom causes all Phys attacks to deal additional lust damage + Close range Flurry skill (not sure if there actually is one of these atm)
• Pick one of the Lust bows + Flurry skill
• Pick one of the Lust bows + Flurry skill
• Vanae Milk Squirt is bested by basic teases, but I thought I'd edit it in for completion's sake
Their trust was high enough for them to place one on my face. Beyond that, no clue. It's been a while since then. Only my first character had them, and only until the mechwarrior battle in the center of theearthplanet. I did grind feed them for a little over 200 days though, so probably not that low.
I remember it being a ridiculous stroke of bad luck, but it caused me a bad end, and that was enough to give them the boot.
I'm pretty sure a full-strength tease does more than the Goovolver, though I haven't tested in a while.
Goovolver with maxed Aim is 35 per hit before tease resistance, and you get more than one shot a turn with Second Shot.
Can't use Volley with a non-energy weapon, can you? Shoot First works wonders though.
You can, it just won't have a chance to apply 'Blinded' status effect. Smugglers are the weakest class when it comes to using Lust-damage weapons.
My main reason for discounting lust weapons is that unless you're a Smuggler, the one class I almost never play, using a lust weapon is a severe hindrance in lust-immune fights, especially since some enemies can only be hurt by melee attacks and others only by ranged attacks. Tease does comparably good damage without eating an inventory slot, which counts for a lot.
My main reason for discounting lust weapons is that unless you're a Smuggler, the one class I almost never play, using a lust weapon is a severe hindrance in lust-immune fights, especially since some enemies can only be hurt by melee attacks and others only by ranged attacks. Tease does comparably good damage without eating an inventory slot, which counts for a lot.
Huh, that's new. I rarely play techies so I hadn't noticed. Anyway, smugglers do have the option to switching to lust weapons or normal ones on the fly, and Shoot First is pretty neat since (I think) the flurry penalty doesn't apply to it.
All true (except the bit about some enemies only being hurt by ranged attacks, there aren't any of those yet), but my point was that Lust weapons deal more damage than tease.
This. I believe all enemies can be hurt by physical attacks, right? Lust attacks don't work on some enemies, like that Hand So grunt, or some other android/bot types. Tease is perfectly good at 100xp. On the other hand, a smuggler with quickdraw can carry a Goovolver around and switch without the mandatory lost turn (but of course, waste of inventory space), so that's fine for a smuggler. The single character I roll, unfortunately, is a mercenary xD
I've never been able to melee a mimbrane, though that might be coincidence.
I've never been able to melee a mimbrane, though that might be coincidence. I know cuntsnakes auto-dodge bullets and sexbots are likely to lock up your gun.
I've never been able to melee a mimbrane, though that might be coincidence. I know cuntsnakes auto-dodge bullets and sexbots are likely to lock up your gun.
This. I believe all enemies can be hurt by physical attacks, right?
(like the giant gray goo, who can pop back up from zero hp twice).