Archery

ScarletteKnight

Well-Known Member
Dec 19, 2015
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Just curious if there are any plans to expand upon the archery we learn from Tanis, like new skills or bonuses for using bows or something. I'm aware that we have to limit the usefulness of bows to keep people from feeling like they have to have one, but I want more archery stuff, especially since I've had an unreasonable amount of archery practice.
 

sumgai

Well-Known Member
Jul 17, 2017
2,025
1,812
Seconded.

Also, I want to put Tanis on my Christmas card list and send him a pic of me downing a Quadomme with a bow.
 

Alecsandr

Well-Known Member
Dec 11, 2015
218
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I don't figure there will be seeing as the bows had to be nerfed, and focus was pulled away from them to focus on more sci-fi esque weaponry, besides most of the combat class skills already fit anything else we'd be able to learn, the only thing i could see us learning is how to make more arrow types. What i'd like to see is a companion plausibly filling the role of tinkerer/gunsmith for the space winnebago, like how minimoo mika does for the majin, the only crew we have that could fill the role don't seem suited for it shekka and anno seem more suited to fixing and upgrading the ships systems while syri seems more or less like a structural engineer than anything. This gives me an idea gonna go post a question in my thread real quick
 

Crablord

Well-Known Member
Jan 18, 2016
1,073
749
tbh i still dont understand how bows work, do they scale off of intelligence like every other weapon or aim?
 

ShySquare

Well-Known Member
Sep 3, 2015
768
677
tbh i still dont understand how bows work, do they scale off of intelligence like every other weapon or aim?
Pretty sure bows scale with aim like every other ranged weapon in the game? (class-specific perks excepted)
 

Darkwarpalg6

Well-Known Member
Aug 28, 2015
414
160
wait so what scales with intelligence

what does reflex even do?
Buddy, Intelligence is like spellpower, it goes to stuff like grenades, the smugg's stun cuffs, most of what tech does or other gizmo-like abilities. Aim is for ranged weapons and abilities like rapid shot, physique is for melee weapons and abilities like power strike or low blow.
Reflex is evasion, an ambush deterrent and presumably the key stat for space combat.
 

Crablord

Well-Known Member
Jan 18, 2016
1,073
749
i dont remember it being clearly explained in the game

Buddy, Intelligence is like spellpower, it goes to stuff like grenades, the smugg's stun cuffs, most of what tech does or other gizmo-like abilities. Aim is for ranged weapons and abilities like rapid shot, physique is for melee weapons and abilities like power strike or low blow.
Reflex is evasion, an ambush deterrent and presumably the key stat for space combat.
thanks chief