Appreciation for Game Developers

Succubi Games

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Nov 30, 2020
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I don't think people realize how difficult it is to develop a game. I certainly didn't until I started making my own. I spent 16 hours yesterday working on my game. Programmed a bunch of scenarios, decisions, and made some art. After which I realized someone playing it can get through it in five to ten minutes. Sixteen hours for 5 minutes of gameplay.
 

TrustworthyTraitor

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Aug 16, 2020
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I don't think people realize how difficult it is to develop a game. I certainly didn't until I started making my own. I spent 16 hours yesterday working on my game. Programmed a bunch of scenarios, decisions, and made some art. After which I realized someone playing it can get through it in five to ten minutes. Sixteen hours for 5 minutes of gameplay.
Games are a form of art , art is a form of work that requires either mental+physical work (ideas and their realisation) or connection with ppl who can do the part you cannot (ex. you are a good writer but cannot draw / write code for shit) . Only people who didn't spent a single day truly working would say that making games is fast n easy.
 

Viridian

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Feb 12, 2020
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Games are a form of art , art is a form of work that requires either mental+physical work (ideas and their realisation) or connection with ppl who can do the part you cannot (ex. you are a good writer but cannot draw / write code for shit) . Only people who didn't spent a single day truly working would say that making games is fast n easy.

this reminds me of two things I hear alot one being QA as "an easy job" often not realizing they are the bottom of the pole and prime targets for company abuse or how a lot of larger studios flat out ignore them for a deadline then when the launch is bungled by bugs that studio throws QA under the bus. This despite QA flat out saying "it isn't ready" or how sometimes replicating a bug is an utter nightmare to do.

The other claiming Localization translated something wrong or is too slow not realizing localization staff also have to deal with the difficulties of converting languages that don't translate directly easily. for example Latin based languages use subject, noun, verb, but others like say Japanese don't. Japanese doesn't usually use a Subject just a verb with the subject being implied (Ex: "Judgement desu" While Desu isn't a word but a particle used at the end of a sentence. The only word being 'Judgment' the scene's context needs to be taken into account to figure out the implication of who or what the subject is.) . There is also the dialects and such which can be different and a single sentence in Spanish could be pronounced several different ways depending which dialect you use. (IE: a person in Chile will not necessarily speak the same dialect of spanish as a person in Mexico, this is also easily seen in English with UK, Ausies, even American's speaking different dialects.) this means most localizations will never be completely perfect but they choose to do the best they can each time.

This isn't counting for Artist, musicians, coders, programmers, Writers ect. Even in indy games with smaller teams the devs need to be appreciated because it is not easy no matter what your job is. Making a game is very difficult

Seriously devs are heavily under appreciated.
 
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HeroicSpirit

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Aug 22, 2019
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this reminds me of two things I hear alot one being QA as "an easy job" often not realizing they are the bottom of the pole and prime targets for company abuse or how a lot of larger studios flat out ignore them for a deadline then when the launch is bungled by bugs that studio throws QA under the bus. This despite QA flat out saying "it isn't ready" or how sometimes replicating a bug is an utter nightmare to do.
Ah yes, something I believe is very relevant now, considering how CDPR's latest response to criticism.