was storing some items into my ship and when i pressed accept this came up
Version: 0.9.066-PUBLIC-ANDROID#3713 Message: Failed to find a UI state to apply. Current: "Main Text" Forcing: false Stack:
TiTSException: Failed to find a UI state to apply. Current: "Main Text" Forcing: false
at h (file:///android_asset/www/main.79d7b310.js:1:9699027)
at e.value (file:///android_asset/www/main.79d7b310.js:1:17242133)
at o.value (file:///android_asset/www/main.79d7b310.js:1:12308137)
at o.value (file:///android_asset/www/main.79d7b310.js:1:12305195)
at file:///android_asset/www/main.79d7b310.js:1:11803594
at file:///android_asset/www/main.79d7b310.js:1:10423321
at Object.We (file:///android_asset/www/vendors.5f2a09d8.js:1:492228)
at $e (file:///android_asset/www/vendors.5f2a09d8.js:1:492382)
at file:///android_asset/www/vendors.5f2a09d8.js:1:510585
at Cr (file:///android_asset/www/vendors.5f2a09d8.js:1:510679)
(13:24:48.285) (Core) info: GameState postLoad()
(13:24:50.940) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:24:50.953) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:24:53.193) (Serialization) info: Setting gameloading marker false
(13:25:12.796) (UserInterface) info: Pushing "Main Text" to UI state stack.
(13:25:48.175) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(13:25:48.200) (UserInterface) fatal: Failed to find a UI state to apply. Current: "Main Text" Forcing: false ```
this has been a bit of a problem but i think its because i have to double.tap on some.options inorder to confirm it?
Version: 0.9.066-PUBLIC-ANDROID#3713 Message: Failed to find a UI state to apply. Current: "Main Text" Forcing: false Stack:
TiTSException: Failed to find a UI state to apply. Current: "Main Text" Forcing: false
at h (file:///android_asset/www/main.79d7b310.js:1:9699027)
at e.value (file:///android_asset/www/main.79d7b310.js:1:17242133)
at o.value (file:///android_asset/www/main.79d7b310.js:1:12308137)
at o.value (file:///android_asset/www/main.79d7b310.js:1:12305195)
at file:///android_asset/www/main.79d7b310.js:1:11803594
at file:///android_asset/www/main.79d7b310.js:1:10423321
at Object.We (file:///android_asset/www/vendors.5f2a09d8.js:1:492228)
at $e (file:///android_asset/www/vendors.5f2a09d8.js:1:492382)
at file:///android_asset/www/vendors.5f2a09d8.js:1:510585
at Cr (file:///android_asset/www/vendors.5f2a09d8.js:1:510679)
(13:24:48.285) (Core) info: GameState postLoad()
(13:24:50.940) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:24:50.953) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(13:24:53.193) (Serialization) info: Setting gameloading marker false
(13:25:12.796) (UserInterface) info: Pushing "Main Text" to UI state stack.
(13:25:48.175) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(13:25:48.200) (UserInterface) fatal: Failed to find a UI state to apply. Current: "Main Text" Forcing: false ```
this has been a bit of a problem but i think its because i have to double.tap on some.options inorder to confirm it?