All Class Perks Save

Bloodsail22

New Member
Oct 22, 2015
2
0
Anyone have a save with all the class perks to share? I've seen people with success doing it but I feel I messed up somewhere. Maybe it is the numbering.
 

Nebula Fox

Well-Known Member
Aug 26, 2015
167
2
28
I dunno about passive perks, but I know for a fact (at least since the last/first time I tried it) that other sub-class specific active effects don't work on a Steele with a different sub-class. I.e.: You're not getting Low Blow on your Tech Specialist, mang.
 

Trogdor

Well-Known Member
Apr 10, 2016
309
21
I dunno about passive perks, but I know for a fact (at least since the last/first time I tried it) that other sub-class specific active effects don't work on a Steele with a different sub-class. I.e.: You're not getting Low Blow on your Tech Specialist, mang.

It works for me. My Merc has many passive perks and active skills from the other two classes and everything works.


All you really need to do is take an existing perk, duplicate it in the list, copy over the name of the perk into storageName and the description of the perk into tooltip from the wiki, make sure your perk list starts at 0 and only has one copy of each number (e.g. if you already have 10 perks and you duplicate perk 5, rename the copy 11). Boom, done, easy.
 
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Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Probably TiTS editor that is worked here would be other way to get those perks (not sure if it finaly have this option or if not it would have in next few weeks max I assume). Then it would be no problem with setting numbers of perks. As Trogdor way may be troublesmoe when new lvl's will be added and lvl-up perks would try overwrite currently ones added manualy.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Well new perk added by devs would be taking slot of the one we manualy added maybe?
 
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MESeele

Well-Known Member
Aug 26, 2015
650
64
How can a manually added perk be overwritten by having to choose new level perks that haven't been added yet? From what Trogdor said, edited in perks just take unused slots that overflow onto new pages if full. New level perks shouldn't wipe other perks out.