So, I've been enjoying CoC 2 for awhile now, and I have to say the amount of content in the game is some of the best written I've seen in a long time. However, something's been bugging me for awhile now. Especially after going through Kikiyo's quest line, I've noticed it's become a bit of a problem that has some huge impact on gameplay. And that's the Random Event's system.
Now, I don't mind so much when random event's pop up from time to time. Sure if I'm just trying to save the game and finish for the time, it can be kind of annoying to have one crop up near the end (especially if it's lengthy). But that's rarely ever been a huge issue. What is an issue is when event's Don't pop up. At all.
At the beginning of the development stage, there weren't that many random event's that could pop up. So it wasn't that big of a deal since the event pool was so low. Now it's so high, it can take Forever for a specific event to pop up, if it ever does. For example:
You know Sugo? The Centaur you meet at the first (well technically second if you played long enough) area of the game? Yeah, there are So many event's that happen there now, back in the day where I couldn't walk more than 5 tiles without finding him, it can take up to 3 in game day's worth of exploration in that One zone to have a Chance of running into him.
Now you might be thinking "But there's so many random event's, so it's a good thing you did them all right?". Yes-ish. It's Good that there's so many event's in 1 area to incentivize you to looking for new content. The problem is now that there's so much content, you might not even know the content Exists in the first place. Yeah if you've been following blog post and development update's since day 1, you might have a general idea. But even then, that's all information packed away in either a dozen patch notes or the wiki. And you'd have to know the content existed in the first place. And you have to remember this game is Also on Steam, so treating it like a game everyone is playing for the first time without looking up details about it is kind of important.
The game is generally good at leading in direction's and giving you the freedom to explore. But alot like Fallout 3, I feel like it drops the ball when it comes to informing you "Hey, there's something to do here FYI".
Which leads into the second problem, and this one is kind of big and goes back to the Kikiyo Questline. Random Event Procs that...don't proc
So, if you've done Kikiyo's questline (which is my favorite btw) you know you end up having a daughter called Kinu. I Really like the interactions between here and your character, they're adorable and well written. It's some of my favorite content to experience in the game hands down. That is "When" you can experience it.
Kinu's adventure involves several long and random event's in which you get to play as your daughter and experience event's through Her. It's really good and offer's you a chance to shape her through a morality system. It's fun, it's intuitive...And by God does it Never proc.
I have more often that not played a character who with over 100 in game day's(with the amulet gotten on the first), has only ever seen 2-3 of the 20 or so event's that can happen with her. I know they Exists because I had to look them up, but because they so rarely happen, I've barley seen Any of them in a Single run through. And my most recent was dedicated to making Sure I interacted with Both they're content as mcuh as possible. Still going, and still hoping to get her out the orb at Some point. Which I should feel like doing, but then I miss out on all the content In the orb. And that's generally not what you want to do with content you like.
Oh, side note:
Now you might be thinking "But that encourages multiple play troughs and making new characters, doesn't it?". No. Because the pool is random, so you can very easily see the exact same scene's in a different game file, and never even know the other's exists. (again, coming at this from a casual players perspective, which is very important)
So, how do you fix these? Well, the essayist solution I've come up with (and the simplest) is adding a new button to allow you to force event's to proc. Similar to how the new "Pick a Fight" button allows you to easily get straight into fighting. This feature basically works on the same principal by allowing you to force any event you Haven't seen to happen in a given area to...well, Happen.
This is the simplest solution I could come up with, but if anyone has a better one, I'd love to hear it. Only voicing my criticism because I Love this game and want to experience as much of it as possible. But I feel like at this point it's become So big for it's own good, it can be very easy to miss out on content if you either don't know about it, or don't keep up with all the updates.
Now, I don't mind so much when random event's pop up from time to time. Sure if I'm just trying to save the game and finish for the time, it can be kind of annoying to have one crop up near the end (especially if it's lengthy). But that's rarely ever been a huge issue. What is an issue is when event's Don't pop up. At all.
At the beginning of the development stage, there weren't that many random event's that could pop up. So it wasn't that big of a deal since the event pool was so low. Now it's so high, it can take Forever for a specific event to pop up, if it ever does. For example:
You know Sugo? The Centaur you meet at the first (well technically second if you played long enough) area of the game? Yeah, there are So many event's that happen there now, back in the day where I couldn't walk more than 5 tiles without finding him, it can take up to 3 in game day's worth of exploration in that One zone to have a Chance of running into him.
Now you might be thinking "But there's so many random event's, so it's a good thing you did them all right?". Yes-ish. It's Good that there's so many event's in 1 area to incentivize you to looking for new content. The problem is now that there's so much content, you might not even know the content Exists in the first place. Yeah if you've been following blog post and development update's since day 1, you might have a general idea. But even then, that's all information packed away in either a dozen patch notes or the wiki. And you'd have to know the content existed in the first place. And you have to remember this game is Also on Steam, so treating it like a game everyone is playing for the first time without looking up details about it is kind of important.
The game is generally good at leading in direction's and giving you the freedom to explore. But alot like Fallout 3, I feel like it drops the ball when it comes to informing you "Hey, there's something to do here FYI".
Which leads into the second problem, and this one is kind of big and goes back to the Kikiyo Questline. Random Event Procs that...don't proc
So, if you've done Kikiyo's questline (which is my favorite btw) you know you end up having a daughter called Kinu. I Really like the interactions between here and your character, they're adorable and well written. It's some of my favorite content to experience in the game hands down. That is "When" you can experience it.
Kinu's adventure involves several long and random event's in which you get to play as your daughter and experience event's through Her. It's really good and offer's you a chance to shape her through a morality system. It's fun, it's intuitive...And by God does it Never proc.
I have more often that not played a character who with over 100 in game day's(with the amulet gotten on the first), has only ever seen 2-3 of the 20 or so event's that can happen with her. I know they Exists because I had to look them up, but because they so rarely happen, I've barley seen Any of them in a Single run through. And my most recent was dedicated to making Sure I interacted with Both they're content as mcuh as possible. Still going, and still hoping to get her out the orb at Some point. Which I should feel like doing, but then I miss out on all the content In the orb. And that's generally not what you want to do with content you like.
Oh, side note:
Kero's is a dick. Guy speeds up time in the astral plane by 10 years in order to get her out, and never gives you a chance to say goodbye to your family before hand? Yeah, everyone's understanding about it, but it's still super stupid, and makes him come off as an ass.
Now you might be thinking "But that encourages multiple play troughs and making new characters, doesn't it?". No. Because the pool is random, so you can very easily see the exact same scene's in a different game file, and never even know the other's exists. (again, coming at this from a casual players perspective, which is very important)
So, how do you fix these? Well, the essayist solution I've come up with (and the simplest) is adding a new button to allow you to force event's to proc. Similar to how the new "Pick a Fight" button allows you to easily get straight into fighting. This feature basically works on the same principal by allowing you to force any event you Haven't seen to happen in a given area to...well, Happen.
This is the simplest solution I could come up with, but if anyone has a better one, I'd love to hear it. Only voicing my criticism because I Love this game and want to experience as much of it as possible. But I feel like at this point it's become So big for it's own good, it can be very easy to miss out on content if you either don't know about it, or don't keep up with all the updates.