This list will go into some points, that should be better explained. Atleast in my opinion. So it should be fitting for this sub-forum.
1. Goo Armor insulation for Uveto. The tooltip shows off when it's on and vice versa. Every now and then someone does a bug report, that it's not working. That's usually the problem. Happened to myself as well.
2. Reflexes and evasion are two unrelated stats. I was wondering, why the codex showed the same evasion stat, at 3 and 50 reflexes. Thus I thought reflexes was bugged in the Java-port and did nothing.
3. Mentioning, that higher Physique and Aim stats increase the accuracy of melee/ranged attacks.
4. That certain powers get stronger with levels. Like, that the mercs power strike deals 2.7x damage, if you have second attack. Or that the techies overcharge does 2x damage with heroic reserves.
4.1 Just an Idea, but maybe give each power a codex page, that shows the actual effect or formular?
5. That the "low accuracy" part of second attack/shot means, that the second attack has a set 55% percent hit chance. It does not increase (decrease?), except if the weapon has the bonus hit rate tag.
6. Stating that perks like "low-tech solutions" increase base weapon damage by 20%. The wording says only "increases damage". So, you could think it increases your total damage by 20%.
7. Overcharge states that it can stun an enemy, when their shields are depleted. This is wrong. It always has a stun chance.
8. Quickdraw is currently useless. You can't change weapons mid combat.
9. The description of willpower mentions, that it strenghtens psionic power. I don't know, if any acquirable psionics powers are planned. Mabye remove that part of the description?
1. Goo Armor insulation for Uveto. The tooltip shows off when it's on and vice versa. Every now and then someone does a bug report, that it's not working. That's usually the problem. Happened to myself as well.
2. Reflexes and evasion are two unrelated stats. I was wondering, why the codex showed the same evasion stat, at 3 and 50 reflexes. Thus I thought reflexes was bugged in the Java-port and did nothing.
3. Mentioning, that higher Physique and Aim stats increase the accuracy of melee/ranged attacks.
4. That certain powers get stronger with levels. Like, that the mercs power strike deals 2.7x damage, if you have second attack. Or that the techies overcharge does 2x damage with heroic reserves.
4.1 Just an Idea, but maybe give each power a codex page, that shows the actual effect or formular?
5. That the "low accuracy" part of second attack/shot means, that the second attack has a set 55% percent hit chance. It does not increase (decrease?), except if the weapon has the bonus hit rate tag.
6. Stating that perks like "low-tech solutions" increase base weapon damage by 20%. The wording says only "increases damage". So, you could think it increases your total damage by 20%.
7. Overcharge states that it can stun an enemy, when their shields are depleted. This is wrong. It always has a stun chance.
8. Quickdraw is currently useless. You can't change weapons mid combat.
9. The description of willpower mentions, that it strenghtens psionic power. I don't know, if any acquirable psionics powers are planned. Mabye remove that part of the description?