[SIZE=10.5pt]name: Dihiz[/SIZE]
[SIZE=10.5pt]Age:21[/SIZE]
[SIZE=10.5pt]Gender[/SIZE][SIZE=10.5pt]: Male[/SIZE]
[SIZE=10.5pt]Sexual orientation:Bi (female preference)[/SIZE]
[SIZE=10.5pt]Race:Feline[/SIZE]
[SIZE=10.5pt]Height:[/SIZE][SIZE=10.5pt] 5'9"[/SIZE]
[SIZE=10.5pt]Build: Skinny[/SIZE]
[SIZE=10.5pt]Cock type: [/SIZE][SIZE=10.5pt]feline (have barbs)[/SIZE]
[SIZE=10.5pt]Cock dimensions: 11’ [/SIZE][SIZE=10.5pt]nches long 2 inches wide[/SIZE]
[SIZE=10.5pt]Rank: 0 (kills: 1 assists: 3)[/SIZE]
[SIZE=10.5pt]Traits:[/SIZE]
[SIZE=10.5pt]skillful[/SIZE]
[SIZE=10.5pt]+1 to requirement rolls[/SIZE]
[SIZE=10.5pt]-1 to all event rolls for traveling[/SIZE]
[SIZE=10.5pt]Cannot be used with the pathfinder trait[/SIZE]
[SIZE=10.5pt]Sultry seductress[/SIZE]
[SIZE=10.5pt]+1 to lust damage[/SIZE]
[SIZE=10.5pt]-1 to all other attacks[/SIZE]
[SIZE=10.5pt]Perks:[/SIZE]
[SIZE=10.5pt]Feline flexibility[/SIZE]
[SIZE=10.5pt]Roll a D20 dice when you are attacked, anything above 15 counts as a dodge[/SIZE]
[SIZE=10.5pt]Success roll value decreased by 1 (lazy cat…)[/SIZE]
[SIZE=10.5pt] [/SIZE]
[SIZE=10.5pt]Rank 0[/SIZE]
[SIZE=10.5pt]Skill levels:[/SIZE]
Skill
Level
Bonus
Blades
Journeyman
+3 to damage using blades
Greater weapons
Novice
Unarmed
Apprentice
+1 damage when unarmed
Bowmen
Journeyman 18
+3 damage using bows
Channeler
Novice
Seduction
Journeyman
+3 lust damage
Alchemy
Novice
Blacksmith
Novice
Armorer
Novice
Mercantile
Apprentice
All item values when selling are increased by 10% and decreased by 10% when buying
Arcane magic
Novice
White magic
Novice
Black magic
Novice
Fire magic
Novice
Earth magic
Novice
Water Magic
Novice
Wind magic
Apprentice 1
wind magic attacks do +1 damage
[SIZE=10.5pt]Corruption level :0[/SIZE]
[SIZE=10.5pt]Armour:[/SIZE]
[SIZE=10.5pt]Total Armour value:[/SIZE]14
lust damage enhancement +16
+25% damage taken added to your next attack
+7% of gems earned
Silken gilded hair braid strings:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+1% to gems earned
Titanwoven silk shirt:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+3 to defence
Goldforged Lion's pauldron of recoil:
+1 to defence, additional 1% of gems earned from battles
25% of your opponents attack damage is added to your next attack
Titanic gilded Lion's pauldron:
+1 to defence, additional 1% of gems earned from battles
+3 to defence
Left silken glove:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+1% gems earned
Right silken glove:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+1% gems earned
Silken trousers with gold belt:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+1% gems earned
Gilded silk pumps:
+1 to defence, improves basic magic attack damage by 1, increases lust damage by 2
+1% gems earned
Gold ear-ring of the beast:
+1 lust damage additional 1% of gems earned from battles
+3 to seduction damage and makes it so encounters with beastkin are higher in likelihood
Special attacks and spells:
Attack
Details
Claw attack
5 damage that ignores armor rating
Bite
10 damage which ignores armor rating
kick
5 damage which ignores armor rating and stun for 1 turn
Pure bolt
10 damage which ignores armor and deals another 5 damage if the enemy is on the corrupted half of the scale
Repulse
knock your opponents back with the force of magical energy and stun them for 1 turn
Weapons :
Runeforged grimm marethian longbow of luck:
Strike: 5 damage, roll for success = 5 and above
Sharp shot: 10 damage, roll for success = between 3 and 17 (no critical using this)
Kneecaper: 7 damage and stun enemy for 1 turn, roll for success = between 5 and 9 to do half base damage and between 10 and 15 to do full damage.
Longbow effect:
Pierce: 15 damage, roll for success = 12and above
Broadhead arrow shot: 10 damage and 5 damage for 3 turns, roll for success = 15
+8 damage and +8 success roll
Gives the weapon cast with 5 damage and a roll for success of 10
Cunicle of the hivemind, an unmodified ebonsteel class blade which stuns an enemy every time it's weilder does 25 or more damage instead of doing +1 damage to non-corrupted enemies, it also has 3 enhancement slots
Inventory:
1/3 of a glowing red core
(a molten heart shard can be used as a core for a primordial flame weapon and increases damage from all fire spells by 5 and extends their effect duration 2)
hornet's neurotoxin, a 1 time use socket which when a successful roll is landed causes the target to be paralysed indefinetly
Bow of hyperion: a bow which gives a +5 damage bonus, + 4 roll bonus and a unique ability of: +3 fire damage per attack (resistances and weaknesses apply)
bow of the great hunt: a bow which gives + 3 damage bonus, + 2 roll bonus and a unique ability of: +5 to all beasts and beast-folk enemies.
sunhallowed quiver: an accessory item which gives +5 damage to all corrupted and black magic weapon users and allows you to roll a 2nd dice if you fail to land a successfull roll on your previous attack.
Portrait:
http://katiehofgard.deviantart.com/art/Lion-of-the-High-Seas-124294019
Bio: -(still need to remake it im just being lazy ....)