After offering in helping Sellera to capture the queen I move out with her squadron, only to crash after winning the first fight.
Playing on Arch linux, pretty fresh install and up to date.
Playing on Arch linux, pretty fresh install and up to date.
Code:
```
Version: 0.9.130-PUBLIC-ELECTRON#6093
Message:
Cannot read properties of undefined (reading '3')
Stack:
TypeError: Cannot read properties of undefined (reading '3')
at Function.value (tits://titsapp/main.c0d8462e.js:1:35104100)
at tits://titsapp/main.c0d8462e.js:1:35105261
at o.value (tits://titsapp/main.c0d8462e.js:1:11649625)
at o.value (tits://titsapp/main.c0d8462e.js:1:11648847)
at Nv (tits://titsapp/main.c0d8462e.js:1:19277585)
at o.value (tits://titsapp/main.c0d8462e.js:1:10471319)
at Object. (tits://titsapp/main.c0d8462e.js:1:10471024)
at tits://titsapp/main.c0d8462e.js:1:12737178
at tits://titsapp/main.c0d8462e.js:1:11035784
at Object.We (tits://titsapp/vendors.4d5b1989.js:1:529236)
Translation not active.;
Hash mismatches; may indicate a section of the save has been edited:
Flags
(04:42:24.117) (Core) info: GameState postLoad()
(04:42:24.270) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){return new Sl} could not be cloned.
(04:42:24.270) (Core) error: UI state creation has failed.
(04:42:24.302) (Core) warning: New UndoState was invalid, skipping insertion into history.
(04:42:25.523) (Serialization) info: Setting gameloading marker false
(04:42:33.632) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){return new Sl} could not be cloned.
(04:42:33.632) (Core) error: UI state creation has failed.
(04:42:33.662) (Core) warning: New UndoState was invalid, skipping insertion into history.
(04:42:34.050) (Combat) info: Beginning combat with MyrGoldRemnant, MyrGoldRemnant, MyrGoldRemnant, MyrGoldRemnant.
(04:42:34.052) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(04:42:44.958) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:44.959) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:44.959) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:49.063) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:49.063) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:50.682) (Combat) log: Exiting applyDamage() early; no attacker was provided.
MyrGoldRemnant
MyrGoldRemnant
MyrGoldRemnant
MyrGoldBrute
(04:42:53.841) (UserInterface) info: Popping UI State back to MainText...
(04:42:53.841) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(04:42:53.920) (Combat) warning: Combat successfully cleaned up combat container.
(04:42:53.921) (Core) warning: singleActivation() disabled function execution as it has already been activated.
```