Code:
Version: 0.9.122-PUBLIC#5718 Message: Button for [I]"Buy a Collar"[/I] had an undefined function param. Stack:
TiTSException: Button for [I]"Buy a Collar"[/I] had an undefined function param.
at h (https://www.fenoxo.com/play/TiTS/release/main.67a077b3.js:1:10051060)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.67a077b3.js:1:18082739)
at Ul (https://www.fenoxo.com/play/TiTS/release/content_zhengshi.75a49146.js:1:4818909)
at Object.Vl [as func] (https://www.fenoxo.com/play/TiTS/release/content_zhengshi.75a49146.js:1:4816815)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.67a077b3.js:1:18088147)
at s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/release/main.67a077b3.js:1:34799208)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/release/main.67a077b3.js:1:12404358)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: PC Object, PC Equipment, PC Cocks, Flags, LocStorage (01:51:49.351) (Core) warning: Setting input type to "0"
(01:51:50.135) (Core) warning: Setting input type to "0"
(01:51:50.536) (Core) warning: Setting input type to "0"
(01:51:51.727) (Core) warning: Setting input type to "0"
(01:51:52.650) (Core) warning: Setting input type to "0"
(01:51:52.659) (Core) info: Closing shop interface for "Anno".
(01:51:52.659) (UserInterface) info: Popping from [I]"Shopkeeper"[/I] and setting [I]"Main Text"[/I] as active state.
(01:51:53.487) (Core) warning: Setting input type to "0"
(01:51:54.656) (Core) warning: Setting input type to "0"
(01:51:54.657) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Main Menu".
(01:51:56.121) (UserInterface) info: Pushing [I]"Main Menu"[/I] to UI state stack, replacing with "Options".
(01:51:59.407) (Core) warning: Setting input type to "0"
(01:51:59.408) (UserInterface) info: Popping from [I]"Options"[/I] and setting [I]"Main Menu"[/I] as active state.
(01:51:59.464) (Serialization) info: Saving via localforage.
(01:51:59.582) (Core) warning: Setting input type to "0"
(01:51:59.582) (UserInterface) info: Popping from [I]"Main Menu"[/I] and setting [I]"Main Text"[/I] as active state.
(01:52:00.272) (Core) warning: Setting input type to "0"
(01:52:00.272) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(01:52:01.183) (Core) warning: Setting input type to "0"
(01:52:01.375) (Core) warning: Setting input type to "0"
(01:52:01.679) (Core) warning: Setting input type to "0"
(01:52:01.682) (Inventory) info: Attempting to use item "SaltyJawBreaker"
(01:52:02.944) (Core) warning: Setting input type to "0"
(01:52:03.433) (Core) warning: Setting input type to "0"
(01:52:03.434) (UserInterface) info: Popping UI State back to MainText...
(01:52:03.434) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(01:52:03.949) (Core) warning: Setting input type to "0"
(01:52:04.095) (Core) warning: Setting input type to "0"
(01:52:04.294) (Core) warning: Setting input type to "0"
(01:52:04.840) (Core) warning: Setting input type to "0"
(01:52:05.008) (Core) warning: Setting input type to "0"
(01:52:05.158) (Core) warning: Setting input type to "0"
(01:52:05.360) (Core) warning: Setting input type to "0"
(01:52:05.544) (Core) warning: Setting input type to "0"
(01:52:05.856) (Core) warning: Setting input type to "0"
(01:52:06.057) (Core) warning: Setting input type to "0"
(01:52:06.447) (Core) warning: Setting input type to "0"
(01:52:06.712) (Core) warning: Setting input type to "0"
(01:52:06.926) (Core) warning: Setting input type to "0"
(01:52:07.128) (Core) warning: Setting input type to "0"
(01:52:07.543) (Core) warning: Setting input type to "0"
(01:52:07.544) (Combat) info: Beginning combat with JumperBored.
(01:52:07.547) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(01:52:08.344) (Core) warning: Setting input type to "0"
(01:52:08.648) (Core) warning: Setting input type to "0"
(01:52:08.651) (Creature) info: Status 'Psytuned Vitality Proc' already present on PC
(01:52:09.199) (Core) warning: Setting input type to "0"
(01:52:09.567) (Core) warning: Setting input type to "0"
(01:52:09.976) (Core) warning: Setting input type to "0"
(01:52:09.979) (Creature) info: Status 'Psytuned Vitality Proc' already present on PC
(01:52:10.907) (Core) warning: Setting input type to "0"
(01:52:10.907) (UserInterface) info: Popping UI State back to MainText...
(01:52:10.907) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(01:52:11.215) (Core) warning: Setting input type to "0"
(01:52:11.216) (Combat) warning: Combat successfully cleaned up combat container.
(01:52:11.827) (Core) warning: Setting input type to "0"
(01:52:12.111) (Core) warning: Setting input type to "0"
(01:52:12.287) (Core) warning: Setting input type to "0"
(01:52:12.463) (Core) warning: Setting input type to "0"
(01:52:12.625) (Core) warning: Setting input type to "0"
(01:52:12.861) (Core) warning: Setting input type to "0"
(01:52:13.047) (Core) warning: Setting input type to "0"
(01:52:13.218) (Core) warning: Setting input type to "0"
(01:52:13.383) (Core) warning: Setting input type to "0"
(01:52:14.021) (Core) warning: Setting input type to "0"
(01:52:14.021) (Combat) info: Beginning combat with SlyverenSlavebreaker.
(01:52:14.024) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(01:52:14.695) (Core) warning: Setting input type to "0"
(01:52:15.304) (Core) warning: Setting input type to "0"
(01:52:15.306) (Creature) info: Status 'Psytuned Vitality Proc' already present on PC
(01:52:15.983) (Core) warning: Setting input type to "0"
(01:52:16.311) (Core) warning: Setting input type to "0"
(01:52:16.953) (Core) warning: Setting input type to "0"
(01:52:16.955) (Creature) info: Status 'Psytuned Vitality Proc' already present on PC
(01:52:18.096) (Core) warning: Setting input type to "0"
(01:52:18.343) (Core) warning: Setting input type to "0"
(01:52:18.864) (Core) warning: Setting input type to "0"
(01:52:19.081) (Core) warning: Setting input type to "0"
(01:52:20.094) (Core) warning: Setting input type to "0"
(01:52:20.095) (UserInterface) info: Popping UI State back to MainText...
(01:52:20.095) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(01:52:30.250) (Core) warning: Setting input type to "0"
(01:52:30.277) (Combat) warning: Combat successfully cleaned up combat container.
(01:52:31.418) (Core) warning: Setting input type to "0"
(01:52:32.248) (Core) warning: Setting input type to "0"
(01:52:32.480) (Core) warning: Setting input type to "0"
(01:52:32.665) (Core) warning: Setting input type to "0"
(01:52:34.987) (Core) warning: Setting input type to "0"
(01:52:39.818) (Core) warning: Setting input type to "0"
(01:52:39.994) (Core) warning: Setting input type to "0"
(01:52:40.171) (Core) warning: Setting input type to "0"
(01:52:40.345) (Core) warning: Setting input type to "0"
(01:52:40.514) (Core) warning: Setting input type to "0"
(01:52:40.674) (Core) warning: Setting input type to "0"
(01:52:40.851) (Core) warning: Setting input type to "0"
(01:52:41.082) (Core) warning: Setting input type to "0"
(01:52:41.258) (Core) warning: Setting input type to "0"
(01:52:41.410) (Core) warning: Setting input type to "0"
(01:52:41.947) (Core) warning: Setting input type to "0"
(01:52:41.951) (UserInterface) fatal: Button for [I]"Buy a Collar"[/I] had an undefined function param.
Went to talk to Urbolg after being prompted. Got this crash.
Last edited: