[0.9.016] Mitch inconsistent penis size requirements

SeriousBlueJewel

Well-Known Member
Nov 5, 2018
1,677
867
mitch.js
Here is the requirement for entering the scene
Code:
            if (pc.smallestCockLength() <= 14)
            {
                addButton(btn++, "Cock", cock);
            }
And as you can see here "<=" is used in the non-taur variant, whilst "<" in the taur variant. It should probably all be "<=14" due to fact that the taur variant now has a scene where your cock just dissapears
Code:
            function cock()
            {
                const cockSize = pc.smallestCockLength();
                clearOutput();
                author(wheat);
                if (!(pc.isTaur()))
                {

                    if (cockSize <= 5)
                    {

                    }
                    else if (cockSize <= 14)
                    {

                    }

                    output(textify`\n\n\nYour groan quickly morphs into a desperate, moaning cry as your [pc.cockSmallest] is suddenly swallowed up by the kitsune. [pc.cockRange 0 5|Your shaft is smoothly sheathed into the tight confines of the fox's warm maw, a satisfied <i>humm</i> vibrating around it as it's sucked from base to tip.|You briefly hear the purple fox struggle to take in your length, gagging firmly as each inch is steadily forced into the tight confines of [mitch.hisHer] drooling throat. Those lips now press firmly against your groin, a thick trickle of spit running down your [pc.hasBalls|[pc.balls]|[pc.thigh]] as [mitch.heShe] sucks triumphantly on the entirety of your manhood.]`);

                }
                else // is taur
                {

                    if (cockSize < 5)
                    {

                    }
                    else if (cockSize < 14)
                    {

                    }


                    if (cockSize < 5)
                    {

                    }
                    else
                    {

                    }

                }
                leaveOnNext(2);
            }