[0.9.009] UI Overflow

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cobra

Well-Known Member
Aug 29, 2015
498
200
So this is really my first time getting back into TiTS since the discontinuation of flash and I noticed the UI won't let me scroll the option list at all, seems more like a oversight then a bug. overflow.png
 

mikethor007

Well-Known Member
Jun 26, 2021
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Happened to the Crew and the Pickmentation menus. They had to rejig those menus a bit for everything to work allright. You might want to include which game version you are using, and a save to facilitate reproducing it (the error/bug/oversight), seeing as it needs those particular conditions for the menu to overflow.
 

Theron

Well-Known Member
Nov 8, 2018
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Also, selecting a ring, then canceling causes a crash.
 

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  • MaximumPiercings.json
    584.9 KB · Views: 3

cobra

Well-Known Member
Aug 29, 2015
498
200
Happened to the Crew and the Pickmentation menus. They had to rejig those menus a bit for everything to work allright. You might want to include which game version you are using, and a save to facilitate reproducing it (the error/bug/oversight), seeing as it needs those particular conditions for the menu to overflow.
I haven't been paying attention, how many revisions did the UI get? Constant?
 

Theron

Well-Known Member
Nov 8, 2018
3,621
1,377
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Uh
Code:
 Version: 0.9.010-PUBLIC#2244 Message: this.useAPiercing is not a function Stack:
value@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:5648809
value@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:4984516
value@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:12035605
doClick@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:12038706
get/<@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:11946934
s@https://www.fenoxo.com/play/TiTS/release/main.5aabaae5.js:1:10248460
Loaded up the Maximum Piercings save linked above, tried to use a piercing, and this happened.
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,008,907
8,008,325
I developed the new version side-by-side with the old under a new name, then removed the old function and switched the call into the system to the new name... but not the name of the new function smdh.

Another build is cookin now and then this'll be done.
 
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